A Good game to get people talking together at the start of the party is... as they arrive each person has a piece of paper pinned to their back. The paper contains the name of a famous person. By asking questions which can only be answered with "Yes" or "No" such as "Am I still alive?", "Am I fictional?", etc. the person has to guess their name. Then you can make up different rules like who gets to go again, ect. You can get creative and put other things on the person's back, and then still ask yes or no questions in order to guess it :) FUN and not boring at all.
2006-11-16 03:27:43
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answer #2
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answered by Heather M 2
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Depending on how far everyone lives from each other, we used to have a progression party. At each participants house, there was a different part of a meal served. Basically from appetizers to coffee and desert. Each at a different house. Everyone got a chance to visit, see each others homes, sometimes meet other family members. You could put a theme to it like nationality foods. And people could make foods from their country, or different countries..Or you could decide on a country cuisine, like Italian, Greek, French or whatever. Depending on how long after midnight you want to continue..you could have champagne or celebrate New Years at one house, then continue onto another house for coffee and desert. We used to do it in our neighborhood just to get together. It was a blast!!
2006-11-16 04:08:07
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answer #3
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answered by just me 6
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PARK bench
Objective: Can you get someone to leave the park bench? It takes creativity.
Categories:
Groups, Adults, Teens, Ice Breakers, Singles
Game type:
Active. A lot of movement may be required.
Players:
4 or more players
Needed: Two chair A lot of imagination
Rules: This is really fun for a big group with imagination! Set up two chairs next to each other and pretend that they are a single park bench in a city park. The idea is to do whatever you can to make the person in the
seat next to you leave the "bench". For example, if you were sitting in one seat and a stranger came up and started hugging you, you would probably leave. When you get the person to leave, you move into their seat
and it's somebody else's turn.
HE SAID SHE SAID
Objective: Create hilarious stories by randomly piecing the story together by several players.
Categories:
Adults, Teens, Baby Showers, Couples, Singles
Game type:
Passive. Little or no movement is required.
Players:
3 or more people
Needed: Pencils and paper for all
Rules: Have everyone that is playing sit in a circle. Each person must have a piece of paper. Each player writes a boys name on the top of the piece of paper and folds it over so that no one can see it. Then everybody passes it to the person on their left. Then with the piece of paper that they currently have, they write a girls name. Then they fold it and pass it. Then they write a place for two people to meet. Fold and pass. Then they write something that suddenly happened. Fold and pass. Then write something for the guy to say (example: That was weird!.) Then fold and pass. Write something that she could say. Then fold and pass. Then write what they ended up doing and fold and pass. Then you take turns reading your piece of
paper in the form of a story. For example:
Donald W.
Sherry S.
McDonalds
His pants ripped
That was weird
Ha Ha
Licking each other's feet
How you read it:
Once upon a time Donald W. and Sherry met at McDonalds. All of the sudden Donald's pants ripped. "That was weird" he said. "Ha Ha" she laughed. They ended up licking each other's feet.
Something To Keep In Mind: The object of the game is to not peek to see what the other people wrote because then it is more funny when they don't make much sense.
BOX GAME
Objective: Race to open a gift wrapped in several layers while wearing oven mitts, a hat and scarf.
Categories:
Adults, Teens, Ice Breakers, Christmas, St. Patricks Day, New Years
Game type:
Active. A lot of movement may be required.
Players:
3 to 8 players.
Needed: Wrapped gift, oven mitts, hat, scarf and dice.
Rules: Wrap up a small gift (possibly a CD, tape or candy). Then wrap this box in a succession of larger boxes. Use DUCT tape for the wrapping. Don't tell anyone about the layers of boxes. Get a pair of dice and a 9" x 13" baking pan to roll them in. Get a coat, a pair of oven mitts, a scarf and a hat. Get everyone in a circle and put the box in the middle. Choose a number to roll for a person to get a chance at opening the box (it is best to start with a rare number (like four) and move to a common number like seven) Begin rolling the dice. Each person gets one roll then passes the dice. When someone rolls the number of choice (again it is best to start with a less probable number "4" and later change the rules to more common number "7")
They have to:
Put on all the clothes (coat, hat, scarf, mitts) and try to open the box.
They only get to try until a new person rolls the same number.
We've had more fun with this game than you can imagine.
PSYCHIATRIST
Objective: The psychiatrist has to figure out what is wrong with the group. Great for laughs!
Categories:
Groups, Adults, Couples, Singles
Game type:
Passive. Little or no movement is required.
Players:
6 or more players.
Needed: None
Rules: Have all players sit down in a circle. One person is chosen to be the "Psychiatrist." This person must then leave the room as the rest of the group prepares to play. With the Psychiatrist out of the room and out of earshot, the rest of the players decide on a psychological illness that they will all have. Anything and everything is valid, no matter how obvious, vague, figurative, hypothetical, or stupid.
Example Fill-in-the-blank Diseases:
1. Everyone acts and responds to question as if he/she is a famous person or someone in the room. (Prince Charles, the Pope etc.)
2. Everyone answers questions for the person sitting on their right (or left).
3. Everyone answers questions in certain style. (See below for ideas).
4. People have a certain aversion/obsession with a certain letter/word/object.
The best ones are usually the most unusual and creative, especially if they relate to inside jokes. Once a "disease" is agreed upon, someone retrieves the psychiatrist, who then comes to the center of the circle. It is now his responsibility as psychiatrist to help his "patients" by discovering what is wrong with them. He does this primarily by asking individual people questions about anything, and noticing eccentricities and inconsistencies in the answers.
If a patient answers a question or says or does something that is inconsistent with his disease or lies, another patient MUST yell "Psychiatrist!!!" At this time, the person who said something wrong and the person who called him on it must switch seats. Sometimes such answers are given accidentally, but they can also be given intentionally to throw the psychiatrist off, especially if responding correctly would give away the disease too easily. (Ex., if everyone is pretending to be one specific person, and the psychiatrist asks "What's your name?", a truthful answer would make for an awfully short round)
Winning: The game ends when the psychiatrist correctly identifies his patients' ailment. At this point, a new psychiatrist is chosen and a new game begins.
All switch version: When someone yells "Psychiatrist" everyone switches places!
Two group version: Once the Psychiatrist is out of the room, divide the group into two equal groups. Each group chooses a different "disease". Then once the game starts, groups switch/flipflop diseases whenever someone yells "Psychiatrist!". Also, it may be permitted to allow players to change diseases at any time by either moving physically from one group to the other or in some cases by choosing a characteristic for each group to distinguish who is who. For example, one group with disease A might cross their legs and a second group with disease B might uncross their legs. So moving from one disease to the other simply happens by crossing or uncrossing your legs. Other ideas for determining which disease you have might be:
1. Hands behind head
2. Standing vs. sitting
3. Knees together vs. apart
4. Arms crossed
Party quirks: I found some good ideas for diseases by looking at "Party quirks" on the "Whose line is it anyway" fan page here. Lots of crazy ideas. See below.
1. Slow motion.
2. Circus performers
3. Salesman monkey
4. Thinks their in Gone with the Wind.
5. Everybody thinks they're the person to their right
6. Everybody acts like a different evil company (Microsoft, McDonalds, etc.)
7. Everybody is a different (or the same) stereotype (gangsta, nerd, jock for instance)
8. Everybody has a partner, and they think they are their partner, also, the partners must always sit in the same position as each other
9. Everybody acts as if they are the psychologist themself
10. Everybody is a celebrity that has their name or part of their name.
11. Everybody is both a super hero and a super villan, they answer as one character every other question, and as the other character in between, alternating evil and super.
12. Everybody is a different one of the 7 deadly sins. Gluttony, Lust, Pride, Greed, Slothfulness, Envy, Anger
13. Everybody is a different country/city/state/continent
14. Pinball machine
15. Chicken with it's head cut off
2006-11-16 07:07:43
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answer #5
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answered by Anonymous
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