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identify different types of organisations and describe the behaviour of individuals or groups for each type of organisation

2006-11-15 02:22:17 · 3 answers · asked by kizhnienbling 1 in Business & Finance Other - Business & Finance

3 answers

Come off it!

2006-11-15 02:24:46 · answer #1 · answered by carnival queen 5 · 0 0

"Organisation" redirects here. For other uses, see Organisation (disambiguation).
An organization or organisation (read more about -ize vs -ise) is a formal group of people with one or more shared goals. The word itself is derived from the Greek word ὄργανον (organon) meaning tool. The term is used in both daily and scientific English in multiple ways.

In the social sciences, organizations are studied by researchers from several disciplines. Most commonly in sociology, economics, political science, psychology, and management. The broad area is commonly referred to as organizational studies, organizational behaviour or organization analysis. Therefore, a number of different theories and perspectives exist, some of which are compatible, and others that are competing.

Organization – process-related: an entity is being (re-)organized (organization as task or action).
Organization – functional: organization as a function of how entities like businesses or state authorities are used (organization as a permanent structure).
Organization – institutional: an entity is an organization (organization as an actual purposeful structure within a social context)

In sociology "organization" is understood as planned, coordinated and purposeful action of human beings to construct or compile a common tangible or intangible product or service. This action is usually framed by formal membership and form (institutional rules). Sociology distinguishes the term organization into planned formal and unplanned informal (i.e. spontaneously formed) organizations. Sociology analyses organizations in the first line from an institutional perspective. In this sense, organization is a permanent arrangement of elements. These elements and their actions are determined by rules so that a certain task can be fulfilled through a system of coordinated division of labour.

An organization is defined by the elements that are part of it (who belongs to the organization and who does not?), its communication (which elements communicate and how do they communicate?), its autonomy (Max Weber termed autonomy in this context: Autokephalie)(which changes are executed autonomously by the organization or its elements?) and its rules of action compared to outside events (what causes an organization to act as a collective actor?).

By coordinated and planned cooperation of the elements, the organization is able to solve tasks that lie beyond the abilities of the single elements. The price paid by the elements is the limitation of the degrees of freedom of the elements. Advantages of organizations are enhancement (more of the same), addition (combination of different features), and extension. Disadvantages can be inertness (through co-ordination) and loss of interaction.

In a virtual World (such as Second Life) "organization[s]" is understood as planned, coordinated and purposeful action of human beings and computer AIs in order to construct and/or compile a common intangible product or service to its community. Just as "an organization in sociology" this action is usually framed by formal membership and form (institutional rules). As in Second Life an organization is usually used for making money (i.e. Power Products inc. - or like in World Of Warcraft: the clan Farmers Organization-) and security, some are also wicked and evil organizations- usually called griefer/troller groups/organizations such as the Pirates of Tibia that roams Tibia. Many fail to realize that Wikipedia is a wiki, and thus subject to the review and editing of others, and also that they will be aware of any slander put upon them in this medium. These would not be classified as organizations in the "real world" because they are not truly "alive". Some organizations in Virtual Worlds have a very important roles in Real Life activities.

Some of these "clans" exist between virtual worlds, sometimes migrating between them, as newer versions of software come out, or games better suited to the system of clans. Some games, such as the aforementioned World of Warcraft and Dungeon Siege have extensive clan systems, consisting of hundreds of members. This gives rise to entire "mini societies", where you can buy and sell equipment, using real world or virtual money. This is a good example of how societies can form.

2006-11-15 02:25:57 · answer #2 · answered by Johny0555 3 · 0 0

how are we supposed to do that...be more specific.

2006-11-15 02:30:47 · answer #3 · answered by grumpcookie 6 · 0 0

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