English Deutsch Français Italiano Español Português 繁體中文 Bahasa Indonesia Tiếng Việt ภาษาไทย
All categories

One of the questions I've been wrestling with at work is what, exactly, constitutes "next generation" gaming. There are answers on the art side of things, as well as on the programming side, but what does it mean to the game designer or the level designer? It seems like such an empty phrase, but there must be something that people are expecting.

2006-10-24 12:26:59 · 4 answers · asked by abulafia24 3 in Games & Recreation Video & Online Games

4 answers

remember when it used to be based on the amounts of bits?

we all had the 8-bit nintendo... and BAM!

the next generation of games were up to a whopping 16 bits! sega and snes!

sega then pretended that the 32X did something (boosting from 16 bits to 32 bits - but it really didn't do anything at all, i don't think)

nintendo, they snuck past the 32 bits and jumped straight to 64 bits, hence the N64.

then the next generation came around. in this era, playstation had two models, both of which are great systems. the gamecube is better than people give it credit for, but is almost as obselete now as the N64. then there is the Xbox. these systems are pretty much the main systems of the last few years, handhelds aside.

after these systems, there's another wave of systems from different companies. xbox360, which we've had for some time, the wii, which is to be released soon, and the ps3 (which needs to come with a built in toaster oven or fridge or something to make it's price understandable...)

2006-10-24 13:31:10 · answer #1 · answered by Jim 7 · 0 0

A step better than the systems today

2006-10-24 13:38:57 · answer #2 · answered by video gamer 2 · 0 0

It's marketing-speak for whatever new tweak they've added to the latest version.

2006-10-24 13:14:16 · answer #3 · answered by John's Secret Identity™ 6 · 0 0

Better graphics and play

2006-10-24 12:34:35 · answer #4 · answered by Anonymous · 0 0

fedest.com, questions and answers