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it's on my nvidia graphic card managment?
also is it better to use 60 hz or 70 hz for my monitor?

2006-10-19 21:06:26 · 7 answers · asked by Anonymous in Computers & Internet Hardware Monitors

7 answers

I'll put it in English for you. Pretty much, it takes a 3D image and increases its clarity and sharpness at far distances and angles by smoothing out those edges or groups of pixels. This usually puts a little bit more strain on your 3D graphic processing unit (gpu, your video card). Vid cards with higher amounts of faster video memory and a faster microprocessor (the gpu itself) will be effected less from this. Some games and 3D appps will only allow certain option to be available if you have 256MB of graphic memory or more. Generally speaking the higher the Anisotropic Filtering, the better quality the picture is, but at a cost of slight performance.

2006-10-19 21:41:52 · answer #1 · answered by xxplalmxx 3 · 0 0

http://en.wikipedia.org/wiki/Anisotropic_filtering

In 3D computer graphics, anisotropic filtering (abbreviated AF) is a method of enhancing the image quality of textures on surfaces that are far away and at high angles with respect to the camera so the projection of the texture (not the polygon or other primitive is it rendered on) appears like a trapezoid instead of a square. Like bilinear and trilinear filtering it eliminates aliasing effects, but introduces less blur at extreme angles and thus preserves more detail. Anisotropic filtering is relatively expensive (usually computationally, though the standard space-time tradeoff rules apply) and has only in the 90's become a standard feature of consumer-level graphics cards.


Also if your monitor supports 70hz for a refresh rate, enable that :) It has somethign to do with flickering and sensitivity of your eyes with monitors (everyone is different) the higher the refresh rate the better, so ya enable the 7 hz.

2006-10-19 21:09:33 · answer #2 · answered by djskeets 4 · 0 0

In 3D computer graphics, anisotropic filtering (abbreviated AF) is a method of enhancing the image quality of textures on surfaces that are far away and at high angles with respect to the camera so the projection of the texture (not the polygon or other primitive is it rendered on) appears like a trapezoid instead of a square.
hz on yoru montior is the refresh rate, like how many times you can blink in a second,,, 70 would be better but depending on yoru monitor having a higher refresh rate reduces life expectancy, if your monitor is fairly new id opt for higher referesh rate, most games run at about 90frames per second which yoru monitor would not be able to show if running at 70 anyway...

2006-10-19 21:10:56 · answer #3 · answered by stuio 3 · 0 0

anisotropic filtering (AF) is a method of enhancing the image quality of textures on surfaces that are far away and steeply angled with respect to the camera.

2006-10-19 21:24:15 · answer #4 · answered by nicnac 3 · 0 0

No, it means you're not in love you're foolishly in love. It's just a big word for a crush. Look it up in the dictionary.

2016-05-22 04:37:47 · answer #5 · answered by ? 4 · 0 0

Kindly refer to this URL :
http://en.wikipedia.org/wiki/Anisotropic_filtering
You will get all the details you seek.

2006-10-19 21:18:55 · answer #6 · answered by Shushana 4 · 0 0

look at ansewers above mine

2006-10-19 22:04:30 · answer #7 · answered by Anonymous · 0 0

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