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In the game,,, you can't use numbered dice or any thing boring,,, and don't say any thing to do with Bush or Iraq...

2006-09-24 04:45:13 · 7 answers · asked by loveurlife93 1 in Games & Recreation Board Games

7 answers

Dice are boring?

Maybe you wouldn't be here asking for help if you stopped putting on such constraints.

Check out Made for Trade for some additional ideas (caution: they use dice!)

Oh, want a good history game? See below.

2006-09-25 09:02:44 · answer #1 · answered by Iridium190 5 · 0 0

Use the story of early America - either the war or the discovery of new land. Game pieces should be anything that existed at that time.

To move across the board, you need to pick a card from a pile and answer a trivia question (there could be separate cards piles for different age groups if you felt that was necessary). These questions would be filled with all sorts of history.

If it's answered correctly, the player can "claim" that state and move the number of spaces it says on the card towards another state. If not answered correctly, the player cannot claim the state, but gets to move his token.

A player wins if he has the most states. There would need to be a couple of tiebreaker rules I guess or optional ways to win

This is a game that would be geared more towards getting the younger kids to learn history without realizing it. There would need to be some things added for the people that already know the history.

I made this up on the fly and I realize there's a couple of rules missing, but all that could be worked out in some way.

2006-09-24 12:52:26 · answer #2 · answered by Anonymous · 0 0

Here's a quick thought off the top of my head. Design a board with ...say, 6 "sections". Each section is for a different period of American History ----Colonialization, Industrial Revolution, American Revolution, Civil War, 1700s, 1800s, 1900s, World War II, Presidents, etc.
Players put one game piece into each section. Object is to answer as many questions as necessary in each section to master that area. A 'spinner' can be used to determine which part of history must be answered. A correct answer can sometimes allow a player to also get bonus question in another area, so they are rewarded for 'knowing more'.
Once a player completes a section, he/she moves closer to winning the game. Once all sections are done they must answer a final question or something like that.

All in all....use the best ideas from a variety of sources, combine them into a product that YOU LIKE and make it better by testing it ---play it a few times with others and get their feedback.

Let me know if any of my ideas make you lots of money !! HaHa
and Good luck.

2006-09-25 13:26:38 · answer #3 · answered by Tiberius 4 · 1 0

First: pick a topic. Second: do a little research to find out what kinds of games have been done on the topic. (There is no sense in reinventing the wheel.) Third: figure out the size and target length of time for gameplay. Fourth: decide on the object of the game. Fifth: lots of playtesting!

Start here for research: www.boardgamegeek.com and www.grognard.com

Good luck! Deciding to create a game is like deciding to write a novel.

2006-09-24 19:08:23 · answer #4 · answered by LudoRex 7 · 1 0

does it have to be origional or can it be a copy of an other game. I had to make a bored game for the da vinci code and i just made a clue version of it. so maby you could make monoply american history were each event depending on its place in history is a different space on the bored.

2006-09-24 13:55:54 · answer #5 · answered by thatfatkid 3 · 0 0

Survey says.........First, you need 2 teams of 3! Then you will ask them how spaces they want to move (between 1-5), and they will answer out loud! Next, you will ask them a question, if they get it right they move the number they said. But if wrong the other team moves, that amount of spaces!

2006-09-24 12:14:17 · answer #6 · answered by lamar36116 2 · 1 0

I think you will have a lot of trouble America hasnt got any history

2006-09-24 11:47:14 · answer #7 · answered by pps 2 · 0 1

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