for help in the game, there was this faq at gamefaqs.com - http://db.gamefaqs.com/console/snes/file/super_mario_world_i.txt
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Come with as Caped Mario with a Cape Feather in item stock. Lemmy is
often depicted, not only by his sprite but also by official game art,
as a severely odd fellow. Yes, I think there's something wrong with
this guy. In any case, Bowser's "special" child was assigned Vanilla
Dome to conquer, and his castle is moderately easy. Still, it's your
toughest castle yet. We must liberate Vanilla Dome and rescue another
member of Yoshi's herd! Let's rumble, Lemmy!
One of the coolest enemies in the game appears next to you - a
Magikoopa. These robed Koopa sorcerers cast spells at you, but they
affect other things, too. Defeat them by jumping, although you
actually need their help from time to time. If a Magikoopa casts a
spell at you from below, they will hit one of the Rotating Blocks
you're on. This turns the block into a yellow-shelled Koopa Troopa (oh,
their terrible black magic!). You can use that opening made to fall
down to the lower level if you're too lazy to do a spin jump. Note
that at least two of the upper blocks contain a 1-Up Mushroom.
When you've reached the end of the passage and Podoboos, go right past
some Magikoopas and hit the ? Block for a power-up. Now, here is
something rather unique of castles - water. But, we don't want to go
in it. Jump to the Rotating Block to the right and jump along them to
reach a P Switch. Pick it up and head right until you see several
coins arranged like the lower half of a box. Just get the two on the
left side and then jump back to the pair of Rotating Blocks to the left.
Drop the P Switch there and hit it, causing the coins to manifest into
blocks below a door. Jump to the door and take it to reach the midway
gate.
Note: If you could not reach the door, a shortcut here, then you could
go right of where the door is, over some lava (Podoboo inclusive), and
you'll reach a staircase that leads to a door. Below, you'll start out
the paragraph with the sentence "Go right until you reach the edge of
this hallway."
From there, go right and hit the Rotating Block for a 1-Up Mushroom and
continue right to a door. It leads to a new room. Go right until you
reach the edge of this hallway. See the stones rising to the right?
When they are up, jump onto them and wait for it to lower. When it
does, jump to the top of the uppermost block and then jump right to a
Dry Bones. Spin jump or cape spin it to beat it in one hit permanently.
Now, to the right is a lowering block meant to crush you. Wait for it
to rise and then jump into the opening, then jumping over the lava
(beware the Podoboo there) to another Dry Bones. Defeat it and look
right.
When the block there is up so that the lava is not covering the floor,
jump to it. As the block lowers, jumping to the overhang and wait
there until the block begins to rise. Get on the ground and jump right
to defeat a Dry Bones. From there, wait for the block to the right to
lower and jump right on it to a stationary platform. When the Podoboo
is down and the passage is open, jump through the opening and run right
to the Mushroom alcove. Wait there to avoid being crushed and then let
the roof rise. When it does, get out of the alcove and go right to
another staircase.
Get on it and step down as the stairs rise above the lava. Jump right
from there to a new platform and then jump right to a hallway when the
Podoboo is down. Defeat the Dry Bones and then use the elevator to the
right to reach another stationary platform. Take the next elevator
down, defeat the Dry Bones, and take the next one up. Then jump right,
hit the Green Block for a Cape Feather, and take the red door...
Boss: Lemmy Koopa
Lemmy was the sixth boss in Super Mario Bros. 3; he has experienced a
halving in rank. And for good reason, too. This guy is not quite
right in the head if you ask me. In this battle, there are seven pipes
on the ground over a pool of lava (you cannot fall in; don't worry
about the lava), and a Podoboo is ricocheting off the walls and
bouncing about. Out of the pipe will come Lemmy and two dummies.
Lemmy himself has a yellow shell, a white mohawk, and a clownish
attitude. He may stick is tail up out a pipe, he may make faces at you,
and so on. His strategy is to get you to hit the Podoboo (why doesn't
he just stay in one pipe?). To beat him, jump on the real Lemmy when
it emerges from a pipe. Three bumps and he'll throw his arms back in
pain, open his mouth as if to shriek, and he'll fall from his pipe into
the lava. Easy! After taking the yellow egg from the castle, Mario
grabs a hammer and smashes the castle to bits, just like he was in
Donkey Kong or something. The narrator was intrigued. We can answer
yes to his question, by the way.
"Mario has triumphed over Lemmy Koopa of castle # 3. Mario's quest is
starting to get much more difficult. Have you found the Red and Green
Switches yet?"
2006-09-12 09:27:05
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answer #1
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answered by Jim 7
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save taking section in and attempting you'll finally get it. citadel 3 is between the added sturdy ones. I nonetheless ought to get that one for my son and he's been taking section in it for 3 years now. we've the more recent video games, yet sometimes the older ones are extra exciting.
2016-11-26 20:06:23
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answer #3
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answered by ? 4
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