Holography (from the Greek, Όλος-holos whole + γραφή-graphe writing) is the science of producing holograms; it is an advanced form of photography that allows an image to be recorded in three dimensions. The technique of holography can also be used to optically store, retrieve, and process information. It is common to confuse volumetric displays with holograms, particularly in science-fiction works such as Star Trek, Star Wars, Red Dwarf, and Quantum Leap.
The so-called "holograms" appearing in identity documents, credit cards, banknotes or expensive merchandise are not true holograms. Their apparent depth comes from stereoscopy (as in 3D comics). If you turn the "hologram" upside down, the depth of the image is inverted. All depth disappears if you turn the "hologram" 90° or if you look at it with just an eye. This is not the case with true holograms, which are not based on binocular vision but in the reconstruction of a virtual image. True holograms give the same 3D images when viewed at any angle or with just an eye.
Holography was invented over Easter, 1947 by Hungarian physicist Dennis Gabor (1900–1979), for which he received the Nobel Prize in physics in 1971. The discovery was an unexpected result (or serendipity as Dennis would say) of research into improving electron microscopes at the British Thomson-Houston Company in Rugby, England. The British Thomson-Houston company filed a patent on 1947-12-17 (and received patent GB685286), but the field did not really advance until the discovery of the laser in 1960.
The first holograms which recorded 3D objects were made by Emmett Leith and Juris Upatnieks in Michigan, USA in 1963 and by Yuri Denisyuk in the Soviet Union.
There are several types of holograms which can be made. The very first holograms were "transmission holograms", which were viewed by shining laser light through them. A later refinement, the "rainbow transmission" hologram allowed viewing by white light and is commonly seen today on credit cards as a security feature and on product packaging. These versions of the rainbow transmission holograms are formed as surface relief patterns in a plastic film, and they incorporate a reflective aluminum coating which provides the light from "behind" to reconstruct their imagery. Another kind of common hologram (a Denisyuk hologram) is the true "white-light reflection hologram" which is made in such a way that the image is reconstructed naturally using light on the same side of the hologram as the viewer.
One of the most promising recent advances in the short history of holography has been the mass production of low-cost solid-state lasers — typically used by the millions in DVD recorders and other applications, but sometimes also useful for holography. These cheap, compact, solid-state lasers can compete well with the large, expensive gas lasers previously required to make holograms, and are already helping to make holography much more accessible to low-budget researchers, artists, and dedicated hobbyists.
Technical description
The difference between holography and photography is best understood by considering what a black and white photograph actually is: it is a point-to-point recording of the intensity of light rays that make up an image. Each point on the photograph records just one thing, the intensity (i.e. the square of the amplitude of the electric field) of the light wave that illuminates that particular point. In the case of a colour photograph, slightly more information is recorded (in effect the image is recorded three times viewed through three different colour filters), which allows a limited reconstruction of the wavelength of the light, and thus its colour.
However, the light which makes up a real scene is not only specified by its amplitude and wavelength, but also by its phase. In a photograph, the phase of the light from the original scene is lost. In a hologram, both the amplitude and the phase of the light (usually at one particular wavelength) are recorded. When reconstructed, the resulting light field is identical to that which emanated from the original scene, giving a perfect three-dimensional image (albeit, in most cases, a monochromatic one, though colour holograms are possible).
Working principle of a hologram
To understand the working principle of a hologram, we shall describe the engraving of a very simple one: a thin hologram of a scene formed by a single reflecting point. The following description is just schematic and objects and wavelengths are not to scale. This description just describes the principle.
Hologram engraving
In the image at right, the scene is illuminated by light plane waves coming from the left. The unique point represented by the white circle reflects a small portion of these waves. Only the waves reflected to the right are drawn. As these spherical waves move away from the point, their amplitude adds to the plane waves coming from the left. Where the tops coincide with tops and the hollows with hollows there will be a maximum of amplitude. Symmetrically, when tops coincide with hollows, the amplitude will be a minimum. Note that there are places of the space where there is always a maximum of amplitude whereas in others there is always a minimum of amplitude.
Let us put a photosensitive surface in the place indicated by the dotted line. The exposure will be maximal where the amplitude is maximal and minimal where the amplitude is minimal. After proper treatment the more exposed zones of the plaque will be more transparent to light, and the less exposed zones more opaque. In the image, dotted lines surround the zones that will become more opaque.
Note that if the distance between the reflecting point and the plate changes just a quarter of a micrometer (about 10 millionths of an inch) the zones more exposed will be replaced by less exposed and vice versa and the hologram will be blurred and useless.
Observing the hologram
We illuminate the hologram with plane waves coming from the left. Light traverses the non-opaque "holes" in the plate and each "hole" creates a semispherical wave that propagates at the right of the plate. In the image at right, we have drawn only the interesting part of the tops of these waves. Note that the waves that leave the holes of the plate add to give spherical wave fronts similar to those produced by the light diffused by the reflecting point. An observer placed in the right-hand side of the hologram sees light that seems to come from a point placed where was situated the reflective point. This is because the hologram transmits the light that has the “good” phase at the “good place”.
An extended object instead of a point
In reality, the light reflected by a small zone of an object (the point of the preceding example) is too weak to create transparent and opaque zones in the photographic plate. It can only lightly brighten or darken zones of the hologram. This does not prevent the creation of the half-spherical wave fronts when the hologram is illuminated. The observer will just find that the point is not very brilliant. A second reflective point will add, during the recording, its own lighter and darker zones. These zones will add with the others created by the first point. When the hologram is illuminated, each set of zones creates a set of semispherical wave fronts, which will seem to leave the position where each point was. A point that was farther from the plate, will "be seen” farther. The hologram has recorded the three-dimensional information of the position of the points.
An extended object behaves just as a lot of light reflecting points. Each specific zone of the object creates a set of dark and light zones, which adds on the plate. Each set of zones creates, when the reading the hologram, a set of half-spherical waves which seem to leave the “good” place of the space: we see the (virtual) image of the object.
In practice, this type of thin hologram – and with normal illumination – is seldom used because the photosensitive emulsions are thicker than the wavelength. Moreover, right holograms give also real images (in the optical meaning of the word) inconvenient for the observation of the hologram.
Holographic recording process
To produce a recording of the phase of the light wave at each point in an image, holography uses a reference beam which is combined with the light from the scene or object (the object beam). Optical interference between the reference beam and the object beam, due to the superposition of the light waves, produces a series of intensity fringes that can be recorded on standard photographic film. These fringes form a type of diffraction grating on the film, which is called the hologram or the interference pattern.
Once the film is processed, if illuminated once again with the reference beam, diffraction from the fringe pattern on the film reconstructs the original object beam in both intensity and phase (except for rainbow holograms where the depth information is encoded entirely in the zoneplate angle). Because both the phase and intensity are reproduced, the image appears three-dimensional; the viewer can move his or her viewpoint and see the image rotate exactly as the original object would.
Because of the need for interference between the reference and object beams, holography typically uses a laser in production. The light from the laser is split into two beams, one forming the reference beam, and one illuminating the object to form the object beam. A laser is used because the coherence of the beams allows interference to take place, although early holograms were made before the invention of the laser, and used other (much less convenient) coherent light sources such as mercury-arc lamps.
In simple holograms the coherence length of the beam determines the maximum depth the image can have. A laser will typically have a coherence length of several meters, ample for a deep hologram. Also certain pen laser pointers have been used to make small holograms (see External links). The size of these holograms is not restricted by the coherence length of the laser pointers (which can exceed 1 m), but by their low power of below 5 mW.
It is possible to store the diffraction gratings that make up a hologram as phase gratings or amplitude gratings. In the former type the optical distance (i.e. the refractive index or in some cases the thickness) in the material is modulated. In amplitude gratings the modulation is in the absorption. Amplitude holograms have a lower efficiency than phase holograms and are therefore used more rarely. Most materials used for phase holograms reach the theoretical diffraction efficiency for holograms, which is 100% for thick holograms (Bragg diffraction regime) and 33.9% for thin holograms (Raman-Nath diffraction regime, holographic films of typically some μm thickness).
The table below shows the principal materials for holographic recording. Note that these do not include the materials used in the mass replication of an existing hologram, which are described in the following section. The resolution limit given in the table indicates the maximal number of interference lines per mm of the gratings. The required exposure is for a long exposure. Short exposure times (less than 1/1000th of second, such as with a pulsed laser) require a higher exposure due to reciprocity failure.
General properties of recording materials for holography. Source: [1] Material Reusable Processing Type of hologram Max. efficiency Required exposure [mJ/cm2] Resolution limit [mm-1]
Photographic emulsions No Wet Amplitude 6% 0.001–0.1 1,000–10,000
Phase (bleached) 60%
Dichromated gelatin No Wet Phase 100% 10 10,000
Photoresists No Wet Phase 33% 10 3,000
Photothermoplastics Yes Charge and heat Phase 33% 0.01 500–1,200
Photopolymers No Post exposure Phase 100% 1–1,000 2,000–5,000
Photochromics Yes None Amplitude 2% 10–100 >5,000
Photorefractives Yes None Phase 100% 0.1–50,000 2,000–10,000
Mass replication
An existing hologram can be replicated, either in an optical way similar to holographic recording, or in the case of surface relief holograms, by embossing. Surface relief holograms are recorded in photoresists or photothermoplastics, and allow cheap mass reproduction. Such embossed holograms are now widely used, for instance as security features on credit cards or quality merchandise.
The first step in the embossing process is to make a stamper by electrodeposition of nickel on the relief image recorded on the photoresist or photothermoplastic. When the nickel layer is thick enough, it is separated from the master hologram and mounted on a metal backing plate. The material used to make embossed copies consists of a polyester base film, a resin separation layer and a thermoplastic film constituting the holographic layer.
The embossing process can be carried out with a simple heated press. The bottom layer of the duplicating film (the thermoplastic layer) is heated above its softening point and pressed against the stamper so that it takes up its shape. This shape is retained when the film is cooled and removed from the press. In order to permit the viewing of embossed holograms in reflection, an additional reflecting layer of aluminum is usually added on hologram recording layer.
Beyond conventional holography, there exists a technique whereby the steps used to form a hologram are performed simultaneously in a material that can be refreshed. That is, recording, developing and reconstructing occur simultaneously, and the medium allows continuous updating of the (dynamic) image -- a "real-time" hologram. In this process, the film is replaced by either a passive material or an active electro-optical device (such as a spatial light modulator).
When a passive material is employed in place of the film, the real-time holographic interaction is often referred to as an all-optical process. That is, the only input to the process is optical energy (not electric currents or acoustic energy). The specific laser parameters (wavelength, polarization, intensity, etc.) and the material are selected so that the optical properties of the material are modified by the presence of the laser beam, such as the refractive index or the absorptive properties of the medium. In our everyday experience, the properties of a material are unaffected by the presence of light: a prism will divert the light or a lens will focus an optical beam, regardless of the intensity of the beam, as an example. These optical interactions are called linear optical processes. In the linear optical regime, the incident and exiting optical fields are linearly related by a constant proportional to the refractive index of the material. However, depending on the specific material, when the laser intensity becomes appreciable, the laser beam itself can affect the optical properties of the material. As an example, the focal length of a lens may increase or decrease as the intensity of the incident laser beam is changed. In most cases, this modification is reversible, and the optical properties return to their initial state after the laser beam is reduced in intensity. This mechanism is referred to as a nonlinear optical process. For example, in the nonlinear optical regime, the refractive index may not be constant and may depend on the intensity of the incident light.
In a real-time hologram, therefore, the material that replaces film must be capable of changing in response to a varying set of recording beams and input image information. Examples of such materials are referred to as nonlinear optical materials, and can be realized using a variety of media such as photorefractive crystals, atomic vapors and gases, semiconductors or semiconductor heterostructures (such as quantum wells), plasmas and, even liquids. In this case, the local absorption and/or phase in the nonlinear material will be exposed, and will track changes in the interference pattern formed by the recording beams. As the interference pattern changes, the local absorption and/or phase pattern in the material will also change and replace the original pattern.
Active electro-optical devices, such as spatial light modulators (SLMs), can also be used as dynamic film-like media. In this case, the pixelated image-bearing input port serves as the dynamic recording material, whereas the pixelated output of the device (e.g., the output display, or projection port) functions as the effective holographic reconstruction port. Currently, SLMs involve the use of liquid crystal layers as well as micro-electrical mechanical (MEMS) technologies as the pixelated image-bearing output (projection) port. The pattern imposed onto the input port of the SLM will give rise to a corresponding output pattern, as read out by the reconstruction beam. By virtue of the SLM, the output, or reconstruction, beam will be spatially encoded as a corresponding amplitude, phase or polarization pixelated mapping of the input image.
The speed, or frame-rate, of such real-time media — that is, the number of independent holograms that can be formed, erased, updated and reconstructed by this process — can be in the range of many seconds to picoseconds or faster. In the case of high-definition (about one million resolvable pixels) high-speed video-rate information (about 1 ms frame rate), this implies an effective optical processing rate of a gigahertz (GHz). In the case of an advanced spatial light modulator (with a frame-rate in the microsecond range), the effective computational rate of a real-time holographic processor can exceed a terahertz (THz).
The simultaneous recording and reconstruction of a hologram is referred to as degenerate four-wave mixing (DFWM), as there are four optical beams that interact to form the real-time hologram: a pair of recording beams, a readout beam, and the resultant output, or reconstructed beam. The search for novel nonlinear optical materials for real-time holography is an active area of research.
Potential devices and applications of such real-time holograms include phase-conjugate mirrors ("time-reversal" of light), optical cache memories, image processing (pattern recognition of time-varying images), and optical computing, among others (see references below). As an example of a scenario involving optical phase conjugation consider a free-space optical communication link. In order to realize a high-performance (e.g., high bandwidth and high signal-to-noise) laser communication system across an atmospheric path, one must compensate for atmospheric turbulence (the phenomenon that gives rise to the twinkling of starlight as well as beam wander) to enable a high-quality optical channel to exist. That is, without such atmospheric compensation, the optical receiver at the end of the link cannot distinguish between useful data transmission (such as modulation of the laser beam) and that of the random twinkling of the laser beam as it propagates from the sender to the receiver. This general field of endeavor is referred to as adaptive optics, and involves the formation of real-time optical devices capable of compensation of dynamic optical distortions. Techniques include dynamically reconfigurable mirrors, SLMs using optical MEMS actuators, and real-time holographic devices. In the latter case, by using a real-time hologram to form a phase-conjugate mirror at one or both ends of the link, the effects of atmospheric turbulence can be undone ("untwinkling" the starlight), resulting in an optical channel without random noise. Hence, the optical link, even across an atmospheric path, will behave as if the link is established in the vacuum of space, where the stars do not twinkle. In one example, a phase-conjugate mirror with a modulation capability at one end of the optical link, can be used to simultaneously compensate for propagation distortions and encode information (data) to be beamed to the other end of the link. This device is referred to as a retro-modulator.
The field of real-time holography and its potential applications is presently being pursued by researchers in aerospace, communications, image processing and machine vision. Examples of applications include high-energy lasers with enhanced performance for welding and materials processing, high-bandwidth free-space and optical fiber communication links, real-time pattern recognition systems and robust virtual reality systems. As an example of the latter application, MIT's Spatial Imaging Group is developing systems that employ real-time holography to create machines which allow interactivity between a user and a three-dimensional mid-air projected image.
Source > wikipedia
2006-09-08 03:21:09
·
answer #1
·
answered by PK LAMBA 6
·
0⤊
0⤋