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Shadow the Hedgehog was no different. Released in the US in November 2005, it received countless negative reviews. X-Play, for instance, had given it a 1 out of 5, making it the lowest-scoring Sonic game reviewed on the show. Other game sites such as IGN and Gamespot similarly panned the game. One of the greatest controversies revolving around this game is the gunplay; fans insisted that Shadow was the self-proclaimed "ultimate life-form" and did not need a weapon. Two other controversies were the over-use of the curse word "damn" and the fact that Sega had decided to switch to the voice artists from the English version of Sonic X.

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Other gameplay styles
A few Sonic games focus on gameplay styles other than the standard platforming. The first of these was Sonic Spinball (released on the Mega Drive in 1993 and on the Master System and Game Gear in 1994). The concept of Sonic bouncing around as the ball in a giant pinball table had been used in both Sonic the Hedgehog and Sonic the Hedeghog 2; Sonic Spinball made a whole game around that premise.

Several racing games starring Sonic characters have been developed. In Sonic Drift and Sonic Drift 2, characters rode go-karts (kart circuits were later included in the two Sonic Adventure games). In Sonic R (1998), most characters ran on foot, while in Sonic Riders (2006), they race on hoverboards.

Sonic Shuffle was a Mario Party-style virtual board game/party game for the Sega Dreamcast, but it was well-received, seemingly, by only some devoted fans of the series.

Edutainment videogames starring Sonic and Tails have also been released, such as Tails and the Music Maker for the Sega Pico, and the PC title Sonic's Schoolhouse.

On the Game Boy Advance is a fighting/platform game hybrid called Sonic Battle.

In 1993, Dr. Robotnik's Mean Bean Machine was released for the Sega Genesis. The game was basically a clone of a Japanese puzzle game named Puyo Puyo. This game was also ported to the Game Gear.

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Common features
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Rings

A ring from Sonic 1.One of the most distinctive and recurring aspects of gameplay is the inclusion of collectible gold rings throughout the levels. They were initially included as a gameplay device: wounded characters would not die if they carried at least one ring, and instead they would merely lose those rings that they were carrying. However, there remained some manners of death that could not be prevented by holding a ring, including crushing, falling into a bottomless pit, and drowning. After sustaining a normal wound, a playable character will drop all the rings he or she is carrying. These rings soon disappeared if not collected again—an important function because impending damage would be less threatening since they could otherwise be picked up again at leisure.

The number of rings dropped if damage is sustained is usually much less then the number attained. In most Sonic games, the player will only drop around 20 or so rings if there are 21 or more rings (Less if there are 19 or below). However, due to technical limitations, most of the Game Gear Sonic games only dropped 5 or less rings (in most cases). This number was recently increased to about 50 Rings the player could retrieve in Sonic Rush. On the other hand, in Shadow the Hedgehog, a hit would only cost a set amount of Rings instead of the whole collection; only 10 rings from the ring count are lost per hit.

The rings are used in conjunction with the Chaos Emeralds. Usually, a collection of fifty rings are required either to access the Special Stages (where the Emeralds could be collected), or to utilise the Chaos Emeralds (i.e. by transforming Sonic into Super Sonic).

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Giant Rings
Whereas most rings were small and easily collectable, certain rings appeared that were much larger. The so-called "Giant Rings" were designed to be jumped through, which would transport the character to a Special Stage, where the character could collect one of the Chaos Emeralds or Super Emeralds. They were used for this purpose in the games Sonic the Hedgehog, Sonic CD and Sonic the Hedgehog 3 & Knuckles. Sonic the Hedgehog 2 used Star Posts instead. In Sonic 3, if all the Emeralds had already been found, these rings could be collected for fifty rings each, allowing the characters to easily tap into the power of the Chaos Emeralds (usually becoming Super).

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Chaos Emeralds
Main article: Chaos Emerald
The Chaos Emeralds are a recurring feature of Sonic games. They are the basis of most of the games' plots, and the player is frequently required to collect them all in order to fully defeat Eggman and achieve the games' "good endings". The method used to acquire the Emeralds differs between titles in the series. In some games, such as Sonic R and the 8-bit versions of Sonic the Hedgehog and Sonic the Hedgehog 2, they can be found in hidden locations within the main levels. In Sonic Spinball (in which the Emeralds were, unlike most Sonic games, an essential requirement for completing the game) they could be accessed by performing specific actions and solving minor puzzles on the pinball tables that made up each level.

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Special Stages
Main article: Special Stage
Usually, a Chaos Emerald may be earned in a Special Stage or Special Zone. Special Stages usually take place in surreal environments and feature alternate gameplay mechanics to the standard platforming of the main levels: the 16-bit Sonic the Hedgehog consisted of a giant rotating maze (which many considered a major technical achievement); Sonic the Hedgehog 2, Sonic 3-D Blast, Sonic Heroes and Sonic Rush featured "in your face" segments with the hedgehog running along a long tunnel, with a slight variant involving falling down a long tube or riding the Tornado being used for Knuckles Chaotix, Sonic Advance, and Sonic Advance 3; 3-D "collect items" levels, like in Sonic 3 and Sonic & Knuckles, which used the same perspective but had Sonic collecting all the blue-coloured orbs on the surface of a giant sphere, and a different version, the 3-D ring-collecting Special Stage, used in Sonic Advance 2. Sonic Chaos (Sonic and Tails in Japan) utilised a variety of gimmicks for its levels.

Some Sonic titles include Special Stages, but not as a means of collecting Chaos Emeralds. As the Emeralds of the 8-bit version of Sonic the Hedgehog were hidden in the main stages, the game's spring-filled Special Stages were merely used as a means of adding variety, and for a player to increase their score. Similarly, Sonic 3 and Sonic & Knuckles, in addition to their main Special Stages, featured entirely optional bonus stages, one of which combined the rotating maze of the 16-bit Sonic the Hedgehog with the pinball gambling of Sonic the Hedgehog 2, and Sonic Heroes had an alternate Special Stage for earning lots of 1-UPS, very much like the one in which Chaos Emerals are collected, but with the objective being to get to the Goal Ring before time ran out, rather than catching up to the Chaos Emerald at the end of the tunnel.

Just as the design of the Special Stages has changed, so has the means of accessing them. In Sonic 3 & Knuckles, giant rings were hidden in levels to take the player to the Stages, but most other titles involve the collection of a certain number of rings, usually 50. In both the 8- and 16-bit versions of Sonic the Hedgehog, they were reached by finishing a level with more than 50 rings; in the 16-bit Sonic the Hedgehog 2, reaching a Star Post when they held this number would create a warp of stars which would take a player to the Special Stage when jumped through. Sonic 3D required the player to deliver rings to Knuckles and Tails, who could be found within each level. Sonic Chaos changed the figure, with access to a Special Stage being the reward for collecting 100 rings.

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Super Sonic

Super Sonic's ending in Sonic and Knuckles— he will eventually become Sonic as he runs out of energyMain article: Super Sonic
Since the 16-bit version of Sonic 2, Sonic has had the ability to transform into the extremely fast and nearly invulnerable Super Sonic once all seven Chaos Emeralds are collected. After that, Super Sonic can be used in any of the following levels once 50 rings have been collected, although one ring is lost for every second Sonic remains in this form.

In Sonic & Knuckles, Knuckles could also transform into Super Knuckles. By locking-on Sonic 3 to Sonic & Knuckles, Hyper Sonic, Super Tails and Hyper Knuckles also become available, by collecting all 7 Super Emeralds in addition to the 7 Chaos Emeralds.

In the Sonic Adventure titles, the Special Stages were omitted entirely and Chaos Emeralds were collected in non-interactive cut-scenes as part of the story, with Super Sonic only appearing in the climactic final boss fights. This dismayed many fans, who appreciated the additional replay value offered by retrying a game's levels with Super Sonic's additional abilities. Despite several games since returning to the emerald-collecting of the 2D platform titles (including the Advance series, Heroes, and Rush), Super Sonic was again only playable at the end of the game in an extra zone.

In Sonic Adventure 2, Super Shadow also appeared at the end of the Last story.

In Sonic Rush, Super Blaze also appears for the extra boss, similar to the end of Sonic Adventure 2.

In Sonic R, Super Sonic was the fastest racer in the game, a secret character again unlocked by collecting all the Chaos Emeralds.

In Sonic The Fighters, Super Sonic was a secret character that could only be unlocked after playing up to the final boss without losing a single round, and then entering a secret button combination.

In Sonic Riders, Super Sonic is also an unlockable character, playable outside the final level for the first time since the Sega Genesis games. As with previous games, Super Sonic consumes rings as long as the form is sustained, and Sonic reverts to standard Sonic when he runs out of rings. He is playable by unlocking the Chaos Emerald gear.

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Music

2006-08-28 14:37:33 · answer #1 · answered by Anonymous · 0 0

I don't know all the Sonic games, however, I know Sonic Rivals is comeing out soon.

2006-08-28 22:41:11 · answer #2 · answered by DaJessta 2 · 0 0

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