i have to agree with that krayzie guy, on the FFVI method of learning magic. but... let's go through the games and see how it was all done, to help other people that may answer that only played seven through ten.
FF on nes. you would go to magic shops, and decide which of the spells you would learn. you could not learn all of them, for each level you can only have three spells
FFA on gb (pre gameboy-color age) after performing tough tasks that are crucial to the games' movement, you would be handed a spellbook. there were 8 spells in the game
FFL on gb (pre gameboy-color age) i'm not too sure about.
FFII on famicon (later to be had on psX and gba). i know nothing on this
FFIII on super famicon (and soon, DS) i know nothing on this
FFIV on snes (also psx and gba) you got stronger through gaining levels. as you gained levels, you would suddenly understand new spells. except for tellah on mt ordeals suddenly remembering all of his spells
FFV on super famicon (also psx and soon to be on gba) you would ontain crystals that allowed you to change classes. in these classes, you would learn your magics. except for blue magic... a new type of magic in which one would learn an attack by BEING attacked. a blue magi would study the technique used by a monster, and apply it to his own usage
FFVI on snes (and psx and soon to be on gba) had creatures from another dimension that were crystalized. as you held these crystals, you would obtain some of their essence, and be able to use some of their magics. holding a shiva magicite through battles eventually lead to the learning of various ice spells, and also provided stat enhancements upon level-up. this system was to be recycled in the next game. there was also other types of magic known as rage, paint, and blue magic - but were character specific
FFVII on psx had these stones, which were just a rehashed version of six's espers, which would instantly provide magic to the bearer of the materia. however, the materia needed to level up to provide stronger spells. when unequipped, the magic was gone. this was a little more realistic than espers, because you would actually need the item to cast the spell, vs a magicite being "absorbed" and now all of a sudden you can always cast lightning spells
FF tactics on psx would have you play as a class, or a role. such a role might be called a "time mage". while playing this class you would gain 'jp' or job points for every sucessful move you made. every sucessful move. which leads to easy abuse. how many people out there raised speed to get a ton of jp? i did. you would then "spend" your "jp" to learn the skills of whatever class you were in. a fire spell costed like 50 points, but a fire2 spell costed more.
FFVIII on psx turned around completely. it was now decided that since monsters could use attacks without much worry of running out of techniques (it was not common for a monster to be hindered by being low on mp, except in IV) then monsters are to be the source of magic. while this was already a success in the form of the blue mage (a class which has yet to be superceded in function) what if just anyone could ...store these spells, and potentially run out of them? that was the final method of magic in eight. however, it was also decided that, like prior gameS, magic should affect your stats. this resulted in no one ever casting the ultima spell
FFIX on psx took yet a different turn. you could learn skills... by wearing equipment. while this makes sense with mage's staves, i fail to see how a helmet can make you attack bugs better. but, in the end, i actually did like this system. it made you keep weaker gear on, to provide a little challenge at times, and a possible way to "suddenly make yourself stronger" by putting on stronger gear 'just cause you need the extra defense'
FFTA (tactics advance) on gba employed the same method as in IX, but because the fights take MUCH longer sometimes, the battles give an amount of AP at the end of battle to all living participants, which is added into the "needed ap" of whatever armor/weapon they were equipped with.
FFX on ps2 had another system. as you fight in battles, you would gain these points, upon leveling i think (i forget), and you could use them to "move" on a virtual map of skills. while on this map, you could spend your movements to learn ...fire... or thunder... you determined the path of learning your characters would take. the only price is the cost of the movement points
2006-08-25 10:06:53
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answer #1
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answered by Jim 7
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woo (the 2 other times I typed this the computer shut down before I could finish) Final Fantasy 8 has the best magic system. You can draw magic which means you dont have to worry about your MP. You can combine it with status such as strength magic HP etc. You can also combine it to yout elemental/status atack. By doing those thing you can stengthen your team quickly, easily, and really ccustimize your game. FF8 allows you to expliot weakneses by atacking with an element. Also FF8 has one of the best screen for watching your magic. With FF8 you can cast hundreds of spells quickly and easily. You can also get acces to different magic much quicker than any other FF and use more magic. Without a doubt FF8 has the best magic system.
2006-08-25 10:08:03
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answer #2
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answered by SilverFantasy 1
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I like how FF VII did materia, that could alter your weapon, but my favorite is FF VI, in which you equipped Espers(Summons), and learned magic from them.
2006-08-25 09:42:02
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answer #3
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answered by Anonymous
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