ATI SMARTSHADER Technology - Powering the next generation Radeon
Date: Jul 18, 2001
Type: Video Card
Manufacturer: ATI
Author: Matthew Witheiler
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Update #2: NVIDIA has gotten permission from Microsoft to announce their DirectX 8.1 compliance as well. Take a look at page 3 for updated information regarding DirectX 8.1 and the differences between ATI's and NVIDIA's pixel shaders.
Update: Please see page 3 for updated information regarding DirectX 8.1, pixel shader 2.0, and what NVIDIA's response to the situation is.
It seems that Microsoft, not other video card manufacturers, has become the driving force behind the latest generation of video cards. The introduction of the DirectX 8 API has forced video card manufacturers to produce products that are compliant with this technology, meaning that many "new" video card features are not all that innovative, rather just implementations of Microsoft's DirectX 8 specification.
The high demands of DirectX 8 has already forced NVIDIA to release a product that supports 2 of the API's most touted features: vertex and pixel shaders. Promising fast, photo-realistic rendering, we knew it was just a matter of time before the vertex shader and pixel shader programmable parts got implemented in a broad range of high end video cards, not just NVIDIA's GeForce3. It seems that that time has begun to arrive with ATI's most recent technology announcement.
Although not a full product announcement, we recently had a chance to talk to ATI about their latest Radeon 2 technology that promises not only DirectX 8.0 compliance but also DirectX 8.1 compliance. Much like ATI's TRUFORM technology was an implementation of DirectX 8's n-patch technology, today we learn about how ATI's SMARTSHADER technology is an implementation of DirectX 8.1's vertex and pixel shader technologies.
Support for Pixel Shader 1.1 seems to be a trend with software that supports DirectX 8.1 Pixel Shaders. I was curious as to why Pixel Shader 1.3 isn't used as the base standard for DirectX 8.1 cards - are there some cards that support Pixel Shader 1.1, yet don't support Pixel Shader 1.3? Off-hand, I cannot think of any such cards
The XGPU does not support Pixel Shader 1.3 with regards to the exact specifications, from my understanding. It supports a Pixel Shader 1.1 variant (with different mnemonics, 9 instructions maximum) that is more or less functionally equivalent to Pixel Shader 1.3. I don't think any documentation regarding the shader mnemonics is readily available to the general public. (Somebody correct me if I'm wrong with respect to any of the aforementioned points
I have already searched for an answer regarding the Pixel Shader support of the Geforce 3, and I always come up with conflicting information regarding this topic. It mentioned in this link, for example, that the Geforce 3 supports Pixel Shader 1.3:
http://www.gamers-cy.com/modules.php...rticle&sid=367
I installed a game and it asked a graphics card called "Pixel shader v1.1". What should i doWe posted some new screenshots showing off more technology, in particular, pixel shaders.
The shader effects currently work on GeForce 3 and 4, Radeon 8500, 9000, and 9700. The effects include dynamic per-pixel shading, DOT3 bumpmapping, and specular highlights. All the geometry and lighting was created in WorldCraft/Hammer. The textures are at 1024x1024 with S3TC compression. Use the slideshow feature in the screenshot gallery for a nice show
Definite improvement, and room for more. I would like to see more screen shots. For those who dont know, this topic is discussed at http://www.xboxmediaplayer.de/cgi-bin/foru...t=ST;f=3;t=3916
Video Card: 3D 256 MB, supporting Pixel shader 3.0 and Vertex shader 3.0 ... software is hardly using that potential and given the current linup of software, ...forums.xbox-scene.com/index.php?act=findpost&pid=3108760
and the rendering software used for the 360 (Shader Model and Direct X) is ahead ... are no harware limitations on both vertex and pixel shader instuctions sets ...forums.xbox-sce Fixed a problem with shader caching on client/host : after the first map in a ... Software. Recent Main News. 802.11n Release Delayed. Botnet Herders Attack ...neowin.net/forum/index.php?...&showtopic=337930&st=15 ne.com/index.php?act=findpost&pid=2950465
2006-08-22 08:15:12
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answer #1
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answered by neema s 5
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Pixel Shader is a hardware piece, and from what I understand, Nvidia's MX series is considered a low end entry level series of graphics cards. Any Nvidia with FX, GT, or OC will have no problems with pixel shader or any of today's games for that matter. If it's not too late or impossible, I hope you still have your receipt, and personally, I would hunt on Newegg or even Craigslist.
2006-08-22 08:08:02
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answer #2
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answered by laxeroflax04 2
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A pixel shader is hardware based and the lastest version out is v3 it enables more advanced lighting and other shading effects. You can pick up a card with pixel shader v1.1 and 128mb onboard memory very cheaply. My old card was a ATI Radeon 9600 Pro and these are easy to install and are very cheap.
2006-08-22 08:06:16
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answer #3
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answered by FireLord 2
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Firmware most likely. As I understand it pixel shading adds Isoceles triangles to square pixels to sharpen definition and smooth lines.
2006-08-22 08:05:36
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answer #4
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answered by Anonymous
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Well....wow i have the same problem with it..i cant play any new games....I'ts somekind of Video card accesionary.Which gives better view.Hardware.
2006-08-22 08:05:19
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answer #5
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answered by Tomekk 2
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