www.gamefaqs.com
Go to this website and search for KH2 FAQ. There is a guide on how to level up each form. Every form requires something different to level up. For instance, one levels up for every heartless you kill while another levels up for each enemy you kill. So just check out the guide and website.
2006-08-16 10:03:44
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answer #1
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answered by bunny 3
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If you enjoy plenty of basketball and you want to dunk like Vince Carter however the genetic doesn't helped you that program, Vert Shock may help you and https://tr.im/k9JC9 is the place where you may find this guide.
Adam Folker made Vert Shock. Adam Folker is a former school basketball player today turned skilled basketball player, a 30-year-old player who has long been fighting with his jump. He tried numerous methods to increase his vertical but only recently, he'd a breakthrough. His accomplishment is the result of the brand new Vert Shock program that has revolutionized straight leap training and has been making plenty of excitement in the world recently.
The Vert Shock system is perfectly accessible to persons at every level of fitness expertise. It doesn't require any special gear or facilities, which makes it simple to practice anywhere.
The Vert Shock is the better in the marketplace
2016-04-24 07:15:43
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answer #2
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answered by ? 3
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Japanese Name: ƒuƒŒƒCƒ”ƒtƒH[ƒ€
English Name: Brave Form
US Name: Valor Form
Fusion: Goofy
Colour: Red
Gauge: 3
Keyblades: 2
EXP: 1 EXP for every hit you score while in Brave Form.
Menu Changes: None
Form Ability: High Jump
Location:
Mysterious Tower, when you get your new clothes.
Notes:
This Form is based mainly on attack. It provides a significant increase to your
attack power, along with a very minor increase to Magic (which is sort of
useless, since you can't use magic). The dual Keyblades allow for some very
speedy combos, and it has a very powerful combo finisher.
It is also the easiest Form to level up, and you should have no problem
reaching its maximum level.
Abilities
---------
- Action
ƒuƒŒƒCƒ”ƒVƒ…[ƒg/Brave Shoot
Description: A strong combo finisher that knocks an opponent into the air.
ƒuƒŒƒCƒ”ƒr[ƒg/Brave Beat
Description: A strong combo finisher that damages many opponents with multiple
hits.
ƒ\ƒjƒbƒNƒXƒgƒ‰ƒCƒN/Sonic Strike
Description: A strong combo finisher that penetrates an opponent in mid-air.
ƒ\ƒjƒbƒNƒGƒ“ƒh/Sonic End
Description: A strong combo finisher that speedily attacks many opponents in
mid-air.
ƒI[ƒo[ƒzƒ‰ƒCƒYƒ“/Over Horizon
Description: Pressing Square causes you to attack the target with a speedy
jump.
ƒtƒŠ[ƒtƒBƒjƒbƒVƒ…/Free Finish
Description: Pressing Square while in a combo uses a combo finisher even in the
middle of the combo.
ƒŠƒxƒ“ƒWƒXƒ‰ƒbƒVƒ…/Revenge Slash
Description: When thrown into the air, press Square to recover and
counter-attack.
- Form
ƒnƒCƒWƒƒƒ“ƒv/High Jump
KH Equivalent: High Jump
Description: By holding X, you can jump higher than normal.
- Support
ƒVƒ“ƒNƒƒuƒŒ[ƒh/Synchro Blade
Description: Sora can wield two blades at once to fight in a dual-wielding
style.
-Any Support Abilities that Sora has equipped.
----------
Levelling
----------
- Level 1 -
EXP Cost: 0
Form Gauge: 3
- High Jump Level 1
You can jump 1.3 times your original height and 1.7 times your original
distance.
- Level 2 -
EXP Cost: 100
Form Gauge: 4
- Sora: Auto Brave
This ability brings up Brave as a Reaction Command when Sora is in trouble.
- Level 3 -
EXP Cost: 400
Form Gauge: 5
- High Jump Level 2
You can jump 1.7 times your original height and 1.9 times your original
distance.
- Sora: High Jump Level 1
You can jump 1.3 times your original height and 1.7 times your original
distance.
- Level 4 -
EXP Cost: 760
Form Gauge: 6
- Sora: Combo Plus
The number of hits in a ground combo is increased by 1.
- Level 5 -
EXP Cost: 1210
Form Gauge: 7
- High Jump Level 3
You can jump 2.1 times your original height and 2.1 times your original
distance.
- Sora: High Jump Level 2
You can jump 1.7 times your original height and 1.9 times your original
distance.
- Level 6 -
EXP Cost: 1750
Form Gauge: 8
- Sora: Combo Plus
The number of hits in a ground combo is increased by 1.
- Level 7 -
EXP Cost: 2500
Form Gauge: 9
- High Jump Level MAX
You can jump 3.2 times your original height and 2.4 times your original
distance.
- Sora: High Jump Level 3
You can jump 2.1 times your original height and 2.1 times your original
distance.
Japanese Name: ƒEƒBƒYƒ_ƒ€ƒtƒH[ƒ€
English Name: Wisdom Form
Fusion: Donald
Colour: Blue
Gauge: 3
Keyblades: 1
EXP: 1 EXP for every Heartless you defeat while in Wisdom Form.
Menu Changes: Attack changes to Shot.
Form Ability: Air Slide
Location:
You get it after beating Timeless River.
Notes:
This is a magic Form. MP Hastega is hugely useful for recharging your MP
quickly, and your Magic stat gains a significant increase at higher levels.
However, if you are a fighter and never use magic, this is absolutely not the
Form for you. The shots are extremely weak, and although you move around
quickly
there is no real defensive capability.
Due to the requirement for levelling up this Form and its non-attacking nature,
it is extremely difficult to level up, but you should level it up as Air Slide
is KH2's extremely useful answer to Dodge Roll.
Abilities
---------
- Action
ƒEƒBƒYƒ_ƒ€ƒVƒ‡ƒbƒg/Wisdom Shot
Description: The connamd "Attack" becomes "Shot".
ƒAƒNƒeƒBƒuƒzƒo[/Active Hover
Description: You can perform actions while moving.
ƒ}ƒWƒbƒNƒwƒCƒXƒg/Magic Haste
Description: Spells take less time to cast. You can quickly do combo magic.
ƒ}ƒWƒbƒNƒXƒpƒCƒX/Magic Spice
Description: Magic combo finishers are powered up.
ƒŠƒxƒ“ƒWƒXƒ‰ƒbƒVƒ…/Revenge Slash
Description: When thrown into the air, press Square to recover and
counter-attack.
- Form
ƒGƒAƒXƒ‰ƒCƒh/Air Slide
KH Equivalent: Dodge Roll
Description: While holding the left stick, press Square to make a quick
movement. Pressing Square in mid-slide cancels the movement. During the slide,
you cannot be hit.
- Support
ƒRƒ“ƒ{ƒvƒ‰ƒX/Combo Plus
Description: The number of hits in a ground combo is increased by 1.
‚l‚oƒwƒCƒXƒK/MP Hastega
Description: Your MP charges at double its original speed.
-Any Support Abilities that Sora has equipped.
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Levelling
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- Level 1 -
EXP Cost: 0
Form Gauge: 3
- Air Slide Level 1
You slide away to 1.5 times a normal jump length.
- Level 2 -
EXP Cost: 20
Form Gauge: 4
- Sora: Auto Wisdom
This ability brings up Wisdom as a Reaction Command when Sora is in trouble.
- Level 3 -
EXP Cost: 80
Form Gauge: 5
- Air Slide Level 2
You slide away to 1.9 times a normal jump length.
- Sora: Air Slide Level 1
You slide away to 1.5 times a normal jump length.
- Level 4 -
EXP Cost: 152
Form Gauge: 6
- Sora: Damage Aspil/MP Rage
Your MP restores as you take damage.
- Level 5 -
EXP Cost: 242
Form Gauge: 7
- Air Slide Level 3
You slide away to 2.2 times a normal jump length.
- Sora: Air Slide Level 2
You slide away to 1.9 times a normal jump length.
- Level 6 -
EXP Cost: 350
Form Gauge: 8
- Sora: MP Haste
Your MP charges at 1.25 times its original speed.
- Level 7 -
EXP Cost: 500
Form Gauge: 9
- Air Slide Level MAX
You slide away to 3.7 times a normal jump length.
- Sora: Air Slide Level 3
You slide away to 2.2 times a normal jump length.
Japanese Name: ƒ}ƒXƒ^[ƒtƒH[ƒ€
English Name: Master Form
Fusion: Any 2 party members
Colour: Yellow
Gauge: 4
Keyblades: 2
EXP: 1 EXP for every small Drive ball you pick up while in Master Form. Large
ones give 3 EXP.
Menu Changes: None, but all ground combos become air combos.
Form Ability: Air Dodge
Location:
You get it from Mickey during your first visit to Space Paranoids.
Notes:
This is a dual attack-magic Form. It has slightly less attack power than Brave
Form and slightly less magic power than Wisdom Form, but both are a significant
increase on your normal stats.
The combos are a lot longer than Brave Form's, and the finishers are much more
devastating. The Disaster finisher inflicts huge damage and is also a good way
to get large groups of enemies off your back.
While not required for the field map, Air Dodge (KH2's answer to Double Jump)
is great for battle. It reflects bullets and energy shots, and provides a lot
of needed range in your jumps.
Abilities
---------
- Action
ƒ}ƒXƒ^[ƒXƒgƒ‰ƒCƒN/Master Strike
Description: A strong combo finisher that attacks one target many times.
ƒfƒBƒUƒXƒ^[/Disaster
Description: A strong combo finisher that entraps many opponents and damages
them with multiple attacks.
ƒ}ƒXƒ^[ƒ}ƒWƒbƒN/Master Magic
Description: Magic is powered up.
- Form
ƒGƒAƒhƒbƒW/Air Dodge
KH Equivalent: Double Jump
Description: If you press X in the air, you can jump once more. At the same
time you are guarded against enemies.
- Support
ƒVƒ“ƒNƒƒuƒŒ[ƒh/Synchro Blade
Description: Sora can wield two blades at once to fight in a dual-wielding
style.
ƒGƒ“ƒhƒŒƒXƒ}ƒWƒbƒN/Endless Magic
Description: Magic combos can continue indefinitely.
ƒGƒAƒRƒ“ƒ{ƒvƒ‰ƒX/Air Combo Plus
Description: The number of hits in an air combo is increased by 1.
ƒGƒAƒRƒ“ƒ{ƒvƒ‰ƒX/Air Combo Plus
Description: The number of hits in an air combo is increased by 1.
ƒhƒ[/Draw
Description: The area in which orbs are attracted to you is widened.
‚l‚oƒwƒCƒXƒ‰/MP Hastera
Description: Your MP charges at 1.25 times its original speed.
-Any Support Abilities that Sora has equipped.
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Levelling
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- Level 1 -
EXP Cost: 0
Form Gauge: 3
- Air Dodge Level 1
Your Dodge reaches 0.8 times the height of a normal jump, and 1.7 times the
length.
- Level 2 -
EXP Cost: 60
Form Gauge: 4
- Sora: Auto Master
This ability brings up Master as a Reaction Command when Sora is in trouble.
- Level 3 -
EXP Cost: 240
Form Gauge: 5
- Air Dodge Level 2
Your Dodge reaches the height of a normal jump, and 1.9 times the length.
- Sora: Air Dodge Level 1
Your Dodge reaches 0.8 times the height of a normal jump, and 1.7 times the
length.
- Level 4 -
EXP Cost: 456
Form Gauge: 6
- Sora: Air Combo Plus
The number of hits in an air combo is increased by 1.
- Level 5 -
EXP Cost: 726
Form Gauge: 7
- Air Dodge Level 3
Your Dodge reaches 1.1 times the height of a normal jump, and 2.2 times the
length.
- Sora: Air Dodge Level 2
Your Dodge reaches the height of a normal jump, and 1.9 times the length.
- Level 6 -
EXP Cost: 1050
Form Gauge: 8
- Sora: Air Combo Plus
The number of hits in an air combo is increased by 1.
- Level 7 -
EXP Cost: 1500
Form Gauge: 9
- Air Dodge Level MAX
Your Dodge reaches 1.6 times the height of a normal jump, and 2.5 times the
length.
- Sora: Air Dodge Level 3
Your Dodge reaches 1.1 times the height of a normal jump, and 2.2 times the
length.
Japanese Name: ƒtƒ@ƒCƒiƒ‹ƒtƒH[ƒ€
English Name: Final Form
Fusion: Any 2 party members
Colour: Silver
Gauge: 5
Keyblades: 2
EXP: 1 EXP for every Nobody you defeat while in Final Form.
Menu Changes: None
Form Ability: Glide
Location:
See section 9.2.
Notes:
Wow.
Both Attack and Magic are significant increases over all of the other forms.
This Form, like Wisdom Form, glides over the ground and can glide in the air.
This provides great evasive capabilities and can also work to get you to
enemies faster.
The Keyblades, instead of being in your hands, are floating beside you. When
you attack, they move through the air. This adds range to your attacks. As you
jump and land, you automatically attack.
The main combo is extremely devastating and affects both air and ground.
However, the combo cannot be cancelled when it reaches the finishers, and this
can result in lack of control.
Otherwise, the form is extremely smooth and manoeuvrable, and deals a lot of
damage in both attack and magic.
Abilities
---------
- Action
ƒtƒ@ƒCƒiƒ‹ƒAƒ‹ƒJƒiƒ€/Final Arcanum
Description: A strong combo finisher that damages one opponent through skillful
use of the Keyblades.
ƒtƒ@ƒCƒiƒ‹ƒI[ƒo[/Final Over
Description: A strong combo finisher that damages one opponent through spinning
in mid-air.
ƒtƒ@ƒCƒiƒ‹ƒA[ƒc/Final Arts
Description: A strong combo finisher that takes out many enemies in one swing.
ƒI[ƒgƒAƒTƒ‹ƒg/Auto Assault
Description: The Keyblades attack freely in various ways.
ƒNƒ‰ƒCƒ€ƒyƒiƒ‹ƒeƒB/Crime Penalty
Description: Releases strong magic using the power of both Keyblades.
ƒAƒNƒeƒBƒuƒzƒo[/Active Hover
Description: You can perform actions while moving.
- Form
ƒOƒ‰ƒCƒh/Glide
KH Equivalent: Glide/Superglide
Description: By pressing Square in mid-air, you can glide through the air. You
continue to glide while holding the button.
- Support
ƒVƒ“ƒNƒƒuƒŒ[ƒh/Synchro Blade
Description: Sora can wield two blades at once to fight in a dual-wielding
style.
‚l‚oƒwƒCƒXƒg/MP Haste
Description: Your MP charges at 1.25 times its original speed.
-Any Support Abilities that Sora has equipped.
----------
Levelling
----------
- Level 1 -
EXP Cost: 0
Form Gauge: 3
- Glide Level 1
You can glide for a short period.
- Level 2 -
EXP Cost: 20
Form Gauge: 4
- Sora: Auto Final
This ability brings up Final as a Reaction Command when Sora is in trouble.
- Level 3 -
EXP Cost: 80
Form Gauge: 5
- Glide Level 2
You can glide for a slightly longer period and stay in the air indefinitely.
- Sora: Glide Level 1
You can glide for a short period.
- Level 4 -
EXP Cost: 152
Form Gauge: 6
- Sora: Form Boost
The amount of time transformed is lengthened.
- Level 5 -
EXP Cost: 242
Form Gauge: 7
- Glide Level 3
You can glide for a medium period and stay in the air indefinitely.
- Sora: Glide Level 2
You can glide for a slightly longer period and stay in the air indefinitely.
- Level 6 -
EXP Cost: 350
Form Gauge: 8
- Sora: Form Boost
The amount of time transformed is lengthened.
- Level 7 -
EXP Cost: 500
Form Gauge: 9
- Glide Level MAX
You can glide for a long period and stay in the air indefinitely.
- Sora: Glide Level 3
You can glide for a medium period and stay in the air indefinitely.
Hope this helped!
2006-08-16 09:47:22
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answer #5
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answered by Ace 5
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