EMERALD WEAPON
Emerald is definitely the harder of the two WEAPONS, and you get to
fight this one with all three of your characters this time. Due to
AP from Ruby, you should have a second Mime as well. Keep the same
materia as for Ruby except take off Hades and Quadra Magic, just give
the second character the other Mime, and if you have a third Mime,
give it to the third character.
Before fighting this WEAPON, you'll also need the Underwater materia.
You can get this by morphing a Ghost Ship in the tunnel to the
underwater Junon reactor, for which you will get a Guidebook. Take
this to the Kalm traveller to get the Underwater materia (See Side
Quests, 5.9 - Kalm Traveller). This will take off the 20 minute time
limit for fighting Emerald WEAPON.
Don't give anyone any Counter Attack materia's for this setup to
work. You may also want to put Master Summon (by mastering all
summons and going to see Bugenhagen) linked with MP Turbo to do more
damage.
Equip Knights of the round linked with HP Absorb on Cloud. Also give
him a Mime materia and the W-Summon materia.
Give the second Mime materia to your second strongest character, as
well as the Underwater materia. Give the third Mime (if you have it)
to your last character, or just have them with high HP and no materia
on them! This is because one of Emerald's attacks is called Aire Tam
Storm, which is Materia backwards (aside from the Storm bit) and this
attack deals damage compared to how much materia you have equipped,
so the less, the better. Make sure you only have these materia
equipped, no curing if you can help it. You should also have all
characters at about 9000 HP.
Emerald WEAPON swims about underwater near the sunken Shinra plane
(Gelnika). To get there go to the docking bay near the Gold Saucer,
west of Junon, around the peninsula. Submerge and you should see the
plane on the sea bed. Enter the plane but then exit it. Emerald
should be standing in front of you. If not pilot the submarine
around the area here and Emerald should be swimming around, it's big
and green!
Ram into it and in the battle, have Cloud W-Summon Knights of the
Round. He should absorb the damage done due to the HP Absorb; this
stops the need for curing. Then have the second character with the
Mime materia, mime the previous command. If you had a third Mime,
get the third character to Mime too. If not, just have them defend
or something. Continue doing this and Emerald should go down pretty
darn quick! Don't worry of the third character dies, only when Cloud
or the second character does, which they shouldn't if you follow the
setup.
RUBY WEAPON
Ruby WEAPON only appears after you beat Ultimate Weapon in Disc 2.
You can find it in the sand under the Gold Saucer on the World Map.
It's the red thing that pops up every now and then. You can either
walk into it, fly into it with the Highwind or ride into it on a Gold
Chocobo.
You're probably gonna need a load of HP for this fight (around 9000,
although it can be done at lower), but if you follow this sequence
you should be automatically healed with HP Absorb so it shouldn't
matter too much.
Firstly obtain the following materia: Mime, Knights of the Round, HP
Absorb, Hades, Quadra Magic and probably W-Summon. For the locations
of these materia refer to section 10. Materia and 5. Side Quests, 5.6
- Materia Cave Locations.
You should also get the Apocalypse sword from the Ancient Forest (See
Side Quests, 5.10 - Ancient Forest) as it has triple growth, so
instead of getting 50,000 AP at the end of the Ruby fight, you'll get
150,000 AP!
Equip the sword to Cloud and equip the KOTR summon linked with HP
Absorb. Also link Hades with Quadra Magic and put Mime and W-Summon
on there as well. Don't worry about the other characters.
After you've got all these materia, go into a normal battle, not the
Ruby one and kill off the other two party members apart from Cloud.
This is to stop Ruby from using it's Quicksand attack which
eliminates one living party member from the battle, but if you only
enter the fight with one character, Ruby won't cast it. Exit the
battle leaving the two characters dead and save your game.
Now enter the Ruby fight. At the beginning it will dig it's claw's
into the sand and they will come up behind you. These can attack you
every now and then and take some of your MP. Now W-Summon KOTR and
Hades. Hades will be cast four times and will eventually paralyse
Ruby and it's claws, (which will also be poisoned hopefully) leaving
KOTR to dish out the damage. After that summon, the HP Absorb will
give to 9000 or so HP from Ruby, negating the need for healing. Now
keep miming that cycle of w-summoning Hades and KOTR.
CHOCOBO BREEDING
For Chocobo breeding, you're gonna need to get the Highwind, (which
you get somewhere in Disc 2), and a load of money. But luckily you
fight quite a bit during the breeding process so can make money from
that.
To catch a Chocobo, you need the Chocobo Lure from Choco Billy for
2,000 Gil. You should have bought it earlier in the game when you
cross the marsh in Disc 1. If you sold it, you can get another one in
the Chocobo Farm, by the outside pen, which should now be empty. It's
to the right when you first go in, against the south side of the
fence. Once you have a Chocobo Lure, equip it to someone and walk
around on some Chocobo tracks until you enter a battle with a
Chocobo. You can tell its a Chocobo battle due to the different music
(sounds like surfer music!). DONT attack the Chocobo, just kill the
enemies. You can feed it greens to distract it while you defeat the
enemies.
Another way to catch Chocobo's courtesy of marioRPGfan.
To catch a Chocobo much, much easier, find your fastest person (The
person who loads his time bar the fastest). Then, equip Odin materia
to that person. As soon as you enter the battle, use Odin. If he uses
Steel Bladed Sword, you're almost set. As long as it hits all of your
enemies (Kills them all), you've got your Chocobo, because it ALWAYS
misses the Chocobo. If he uses Gunge Lance, you don't have much of a
chance of getting your Chocobo. This way, you shouldn't need greens.
This will save you lots of money when catching Chocobo's.
Go to the Chocobo Farm and enter the house, not the barn and talk to
the guy there to buy Chocobo stables for 10,000 Gil. If you are low
on money, just buy three stables (but bare in mind you will need to
buy at least one more stable later on).
Fly in the Highwind to the northern continent to the Chocobo Sage's
house (the house surrounded by grass to the northwest of the farm.
Fight in this area (on the grass) until you fight a red
dragon/dinosaur type thing. You'll know what it is as I'm pretty sure
the only other things you fight there are some things that look like
squirrels. Have someone equipped with Steal and steal a Carob Nut
from it. End the battle one way or the other and repeat until you
have 3 Carob Nuts.
Get back in the ship and fly to the Gold Saucer. There are Chocobo
tracks, catch a Chocobo here, (see above). Dismount the Chocobo and
when the option appears select 'Send the Chocobo back to the
stables'. Its a good idea to catch 4 Chocobos here and send them all
back to the stables before returning to the Chocobo farm. Save before
you enter.
Talk to Choco Billy in the stables and pick the 'Moving Chocobos'
option. You will cycle through the Chocobo's you have in the fenced
area in front of the stables. Choco Billy will rate the Chocobo's you
have caught. You will need a 'good' Chocobo (they will be walking
when you see them), not an average (which is standing still) or
anything worse (with it's head down). Before moving the Chocobo into
the stable, you will find out it's gender and name it. You will need
a male one. If your only 'good' Chocobo is a female, you can reset
from where you saved outside as gender is determined randomly. You
should release all other Chocobo's from the pen when you have moved
the 'good' one into a stable, by selecting 'Moving Chocobos' again,
but instead of putting them in, choose to let them go.
If you have a 'good' male Chocobo from the area near Gold Saucer, fly
to the Southern continent and land near where Cloud is found in Disc
2, Mideel. There are Chocobo tracks nearby. Catch another 4 Chocobo's
here, see above on how to catch one, then fly back to the Chocobo
farm. You can again save incase of wrong gender.
Again go the stable and choose to move a Chocobo into a stable. You
will need a 'great' one this time, (they will be running when you see
them) and the gender needs to be a female. Again release all
Chocobo's from the pen when you have finished moving them.
You should now have two yellow Chocobo's in your stable. Go outside
and save -very important to do so as you probably need to reset a few
times before producing the right type of offspring. Return to the
stables. Talk to Choco Billy and choose 'Mating Chocobos'. Go to the
individual stables of your two Chocobo and 'talk' to them using O.
When you have selected both, pick the top option, then choose to
breed with the Carob Nut (which you stole from the red dino deally on
the north continent). Then choose the top option to breed them.
You should have got a green Chocobo. If you got a blue or yellow
Chocobo, you will need to reset and breed again. Refer to the above
paragraph on how to breed. You will need to take note of your
Chocobo's gender.
You won't be able to breed the yellow Chocobo's again for a while
(come on, they're not machines!!) or breed the green Chocobo yet. So
you can either wait for a while and get on with the storyline, or
simply release your two yellow Chocobos (by choosing 'Releasing
Chocobos' and selecting the two yellow ones), and catching two more
from the same areas (see above). It doesn't matter which way you do
it, but you will need to buy another stable for 10,000 gil. Again use
the Carob Nut when breeding either your new yellow Chocobos or the
existing ones. If you caught new ones. they will still need to be the
'good' male, and 'great' female.
Anyway, eventually, you should have a green and blue Chocobo, of
different genders. You should have two stables free by the way, if
not, release your yellow ones. In the Highwind, fly back to the area
where you stole the Carob Nuts and enter the house. Talk to the guy
here and choose to buy something. Buy either 20 or 40 of the Sylkis
Greens (they cost 5000 Gil each) depending on how much money you
have. (You will need 40 eventually, but can do with just 20 at the
moment). If you are low on money, you can go to the area northeast of
Mideel, on the Southern Continent. There is a mountain on an island,
with two beaches on each side. On the beach to the right you can
fight Sandworms that are quite easy to beat for 5000 Gil, allowing
you to buy one Sylkis Green. It is a bit monotonous, but a good place
to earn money, I think.
Go back to the Chocobo Farm and talk to Choco Billy again. Choose
'Feeding Chocobos' and give 10 Sylkis Greens to your green Chocobo,
and 10 to you blue Chocobo, by changing the number of greens to feed
them with the up and down button and then press O twice to feed the
Chocobo's.
Go to North Corel. Use the ropeway to get to the Gold Saucer.
Purchase a single ticket and go to the Chocobo Square. Talk to the
girl (Ester?) who is standing in front of the Staffroom door. Choose
to race, then choose either your blue or green Chocobo. Pick the top
option twice and press Start at the Chocobo stats screen to begin the
race. If you have either Tifa or Cid in your team, sometimes they
will ask to ride the Chocobo instead of Cloud.
Your Chocobo starts off with a C ranking, you need to improve this to
an A ranking by winning races. If you just let the Automatic Sequence
race for you, you are very likely to win every race. If you choose to
do manual control hold R1, R2 and square to go faster and not
decrease stamina. It usually takes about 3 winning races to go up a
ranking. Race your Chocobo's until they are both at an A ranking or
higher.
NOTE: When your win a race, you will win an item. You can choose to
take the item or the GP. I highly recommend taking the GP, as you
will be racing a lot and will gain a lot of GP. You will very likely
gain at least 300 GP while racing your green and blue Chocobos to A
ranking. When you have 300 GP go the Wonder Square and exchange your
GP for a Gold Ticket, which gives you an unlimited pass to the Gold
Saucer. This is very useful as you will be returning here again to
race other Chocobos, so allows your to save your money for greens.
When you are done and both Chocobo's are at an A ranking, leave the
Gold Saucer and return to the Chocobo farm. Save outside. Go to the
barn, talk to Choco Billy and choose to mate your green and blue
Chocobo's together, using a Carob Nut. Refer above on the specifics.
Hopefully, you will have bred a black Chocobo. If not reset and try
again. Take note of your black Chocobo's gender.
Fly to the elongated island with a forest on it to the northeast of
the Chocobo farm. If you have learned the Goblin Punch Enemy Skill,
it is the same place you learned that. Wander around in the forest
until you enter a battle with a Goblin (it has boxing gloves on).
Steal a Zeio Nut from it, you only need one.
Now fly to the west side of the Northern Continent. There are Chocobo
tracks in the snow near here. You will need to land the Highwind on
the grass nearby. Catch 4 Chocobo's here. See at the top for how to
catch a Chocobo. Return to the Chocobo farm. Save before entering the
farm. Check your caught Chocobo's in the pen for a 'great' or
'wonderful' Chocobo. It must be the opposite gender to your black
Chocobo. You will also need to buy another stable or release your
green and blue Chocobo's. You may also want to save outside again, so
you don't have to re-capture your yellow Chocobo.
Now you may need to return to the Chocobo Sage's house on the
Northern Continent. If you bought 40 Sylkis Greens from him before
you can skip this bit, but if you just bought 20, you will need to
return to him to buy another 20 Sylkis Greens. If you are low on
money go to where I told you before to make some money.
Return to Chocobo Farm. Feed 10 of the Sylkis Greens to your black
Chocobo and 10 to your yellow Chocobo. Refer above on how to do this.
Now you need to return to Gold Saucer and race both your black and
yellow Chocobos to A rank or higher. Refer above for racing tips.
When they are at A rank or higher, return to Chocobo Farm. Again save
outside before entering.
Go into the barn and speak to Choco Billy and choose to mate your
black Chocobo with your new yellow Chocobo. Use the Zeio Nut. Wait
until the next morning and hopefully you got a ................dum
dum duuuum......GOLD Chocobo!!!!
This is where you wonder whether it was all worth it. Well let me
tell you it is, for with your brand-spanking gorgeous Gold Chocobo,
you can get the best Summon materia in the game, the Knights of the
Round. To do so read on:
Talk to Choco Billy and pick the option 'Riding Chocobos' and pick
your Gold Chocobo. Ride over to the Highwind, and press 'O' to get on
with your chocobo. Park the Highwind on the Goblin Island (its the
island to the northeast of the eastern continent), and ride the
chocobo north-northeast from there to a mountain and forested island,
that isn't on the map. Go into cave and grab the ultimate summon
materia....Knights of the Round!!!!!
2006-08-16 10:06:06
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answer #5
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answered by harry 2
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