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I need instructions, or tips on Magic the Gathering deck building

2006-08-10 03:21:16 · 10 answers · asked by Jimy 3 in Games & Recreation Card Games

10 answers

I use to play and I got really into it...
It depends what strategy you want to use.
I was more about one color or two colored decks. Blue is cheap, alot of spells and sorceries...red is too instant dammage but no defense..White is cool, because of all those flying creatures and the amazing defense...and green is amazing too...Actually if you get some overruns, and build around that, it's a good way to start...There's no point having everything from the beginning if you havent played long enough to get the hang of it...

Just make sure to have 20 mana, a few cheap creatures and some strong ones...I mean it all depends on your theme and what you want your strength to be...

What is your game going to be building up to?
Is there some card that you're trying to get to that will guarantee your win...if so build around getting that card by building defense and my getting a few "bring back from the graveyard" cards....

so basically, this is hard to answer...and if you're playing against pros good luck to you...I hated playing with those people...They're all so arrogant and geeky...Their life savings go to those cards, and they play cheap...

Oh and make sure to have plastics on your cards, since if you ever do want to trade or sell them they'll be in mint condition...There's a tip I should have followed when I was playing this game :)

2006-08-10 03:37:54 · answer #1 · answered by I_M 3 · 1 0

Ok, a couple basic things, just like in writing you can bend the rules slightly as you gain more experience, but rules exist for a reason:

1. Restrict your deck to 60 cards.
2. Start building using no more than 2 colors
3. Use 24 lands in a ratio based on the colors you choose
4. Build around a concept (what do you want the deck to do?)

Pick cards that help your concept and don't hinder it (for example if you want to play pyroclasm it's usually a bad idea to be running creatures with low toughness.

5. Think about having a mana curve.

You want to be able to do something in the earlier rounds of a game. Have a good ratio of 1cc spells, then some 2 cc, and then some 3 cc...don't become too enamored with the incredibly high casting cost decks. If you are sitting in a game for 5 turns and can't cast any of your powerful spells you usually die. Keep the curve in mind.

That's it for now. If you provide specific cards, and the format you're playing (standard, extended, etc) I could probably be more specific.

2006-08-10 06:20:40 · answer #2 · answered by Todd 7 · 0 0

If you have a small collection, it's best to find a few cards you want to play, then build the deck around them, as stated above. Stick to two colors and make sure your mana supplies are proportionate to your color balance, possibly swapping one or two lands of the major color for one or two of the minor color. Creatures, creatures creatures... make sure a third or more of your deck is either creatures or direct damage spells. Try to make sure you've got methods of defending against or eliminating your opponents flyers and walkers. Those are the major things to consider. Then playtest your deck over and over. If you can't play against someone to test, there are articles online on how to playtest solo... methods such as "getting out creatures that can do X damage within X turns", making sure you don't run into mana problems, etc. Another piece of advice is to keep the deck to no more than 60 cards if you can help it.

2006-08-10 04:17:07 · answer #3 · answered by Anonymous · 0 0

Ooh man, depends on what your goal is, to have fun or to win tournaments. Best bet is to find people near you that play and learn from them by playing. You can find decks that have been pre-built on the internet, but you'll have to buy/trade for the cards in them.

2006-08-10 03:28:00 · answer #4 · answered by 006 6 · 0 0

While you deal the top 26 cards off a deck, keep in mind the seventh card you dealt, these all go in one pile. Now, deal yourself 3 piles. Each must equal the number ten. So turn a face card, thats ten, turn a seven, deal 3 more thats ten, turn a duece, deal eight more thats a ten. Now add up the top cards, face=10, seven=7, deuce=2, 19. the seventh card you initially dealt will be the 19th card (10+7+2) under. have fun

2006-08-10 04:38:13 · answer #5 · answered by Auggie 3 · 0 3

Go to http://forums.mtgsalvation.com/index.php and join the forums.

Also...if your cards aren't from 9th Edition, Kamigawa block, and Ravnica block only you can't play in Friday Night Magic.

2006-08-10 05:47:41 · answer #6 · answered by Cynthia 6 · 0 0

im with the first guy i think u should find a store to play at and if u do be careful what u trade them most of them will try to rip u off lol
5- years experience and running

2006-08-10 07:43:48 · answer #7 · answered by naruto2400 2 · 0 0

plastic cards

2016-03-27 06:33:49 · answer #8 · answered by Anonymous · 0 0

e mail me @ bigbbraz@yahoo.com

I have been a player since 1995

2006-08-10 03:48:43 · answer #9 · answered by bigbbraz 2 · 0 0

How should I know and who cares, its just you people who likes to play with those gay cards man f*** those cards

2006-08-10 03:28:04 · answer #10 · answered by Ivan_Gonz. 2 · 0 2

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