Who works on games?
Artists: textures, 3D design, architectural design, animators etc.
Level designers: it's got to be interesting, fun, and challenging without being impossible.
Programmers: someone's got to take the art and design and make an actual program. This can be as basic as crunching out the code in a previously defined engine to as wizardly as writing an entirely new physics algorithm from scratch.
Writers: not as many of these as there probably should be, and certainly not of any quality, but most games do at least pretend to have a story and dialog, and someone had to come up with that.
Testers: people who rigorously push a game to its limits and find both bugs and gameplay flaws.
There's also someone with the title of "Lead Developer" or some suchlike who takes on a managerial role, doing some of all of the above and keeping everyone working together in the same direction. He's the boss and driving force for the project.
The process of game development is pretty fluid, and can vary widely from developer to developer. Maybe you've got a clear directive: We need to make the Lord of the Rings RTS. Okay then. Maybe you've got an idea no one's tried before, like making the original Sim City. Maybe you've got an aesthetic experience you're looking to accomplish. Maybe you've got a great story idea, but aren't sure if you want to make an RTS, RPG, or FPS.
Whatever your starting point, you spend quite a bit of time planning and laying things out, then you build the plan. That can work in any number of ways. Some developers attempt to have a working build of their program as soon as possible and then flesh it out as they go along. Some wait until it's almost done. Some painstakingly design their levels before the executable is even ready, some perfect their engine and throw in some levels as an afterthought (id comes to mind).
How much does a game cost to make? That varies widely, but when EA puts out a big title release, they can spend up to $20 million on it. You've got a team of as many as 100 people, all of whom earn professional-level incomes, working for a year or five. In many games, you've also got franchise fees to pay: you can't just decide to make a Star Trek game, you have to pay Paramount for the rights. Smaller games can cost less than that, and there's a lot of shareware and freeware out there, but if you see a game on the shelf in Wal-Mart, someone almost certainly spent at least a few million to get it there.
2006-08-08 00:39:47
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answer #1
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answered by Ryan D 4
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It is nearly impossible for a video game to break a computer. That would be at the end of a very long list of the possible issues. If anything, a video game may help you find an existing issue easier due to the high amount of resources it can use, but nearly no chance of it actually breaking something itself. (IE, a faulty video card will often work fine until you launch a game)
2016-03-27 03:28:52
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answer #2
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answered by Anonymous
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usually they hire some 1 hoo went 2 college for it or any old itiot to box the games up
alot of different people if u hav a video game im asuming u do watch the credits and that will tell u
A LOT!
2006-08-08 00:25:43
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answer #3
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answered by neka50_2000 2
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