Zimbabwe--future
From Booklist
Gr. 7-10. Even readers who don't like sf will be drawn to a hero who has a sense of humor about his serious mission. In Zimbabwe in the year 2194, the military ruler's 13-year-old son and his younger brother and sister leave their technologically overcontrolled home and find themselves on a series of perilous adventures. Tendai and his siblings encounter mile-high buildings and other miracles of scientific advance; they also find fetid slums and toxic waste dumps. As they're kidnapped by gangsters, forced to slave in a plastic mine, and accused of witchcraft, they're pursued by mutant detectives, who are both bumbling and sensitive and who always seem to be just one step behind rescuing the children. In the best section, the siblings find themselves in a traditional Shona village that at first seems idyllic but turns out to also encompass fierce sexism, ignorance, and disease. Throughout the story, it's the thrilling adventure that will grab readers, who will also like the comic, tender characterizations, not only of the brave, defiant trio and the absurd detectives, but also of nearly every one the kids meet, from street gangsters and spiritual healers to the English tribespeople with their weird customs. Tendai's spiritual coming-of-age is the least interesting part of the novel, but teens will like this teenager with "a hot line to the spirit world." Hazel Rochman --This text refers to the Hardcover edition.
From Kirkus Reviews
An author who lived for years in Africa follows a comic, well-received first novel set in present-day Mozambique (Do You Know Me, 1993) with this marvelous odyssey across Zimbabwe 200 years in the future. Tendai, 13, his sister Rita, and their little brother Kuda escape their luxurious home to explore their perilous city; Tendai's immediate aim is earning a scouting badge, but his need to prove himself--as his protective father, Chief of Security Masika, hasn't allowed him to do--is also compelling. Exploring seamy ``Cow's Guts,'' these innocents are snapped up by the vast ``She Elephant'' who presides over the mines in Dead Man's Vlei, where society's dregs scavenge toxic waste for now-rare plastics. Escaping, they find their way to the walled enclave of Resthaven, where traditional tribal ways are preserved, bad with good (``You can't yank out part of the pattern and not damage the rest''); and then to a treacherous old Englishwoman. Meanwhile, the three are tracked by three eponymous detectives, whose folkloric talents are ascribed to the effects of a toxic environment. Weaving African tribal language and lore (notes and glossary appended) into a rich tapestry featuring a witty projection of the future, a score of vividly realized characters, and a nonstop adventure culminating in a denouement that's at once taut, comic, and touching, Farmer has created a splendidly imaginative fantasy, just right to pair with Lowry's darker vision of control and freedom (The Giver, 1993). (Fiction. 10+) -- Copyright ©1994, Kirkus Associates, LP. All rights reserved. --This text refers to the Hardcover edition.
2006-07-23 14:11:37
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answer #1
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answered by laney_po 6
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What on earth are you talking about? Clarify what you mean, please.
2006-07-24 15:38:14
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answer #3
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answered by Candidus 6
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