If by core rule books, you mean at least one Player's Handbook, one Dungeon Master's Guide, and one Monster Manual, plus dice, pencils and paper, you should have everything you need to create your own adventures. However, if you are new to DM'ing, it may be helpful to buy a module(adventure) and run your players through it. I've been told before that I can run a great preprinted adventure, but am lousy at my homemade ones.
2006-07-22 15:26:52
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answer #1
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answered by apollo124 3
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wouldn't mind some graph paper, miniatures to tell where you are and where the monsters are, lots of scrap paper or sticky pads, pizza...but these are all optional. if you have the core rulebooks and players, you can buy a module or make your own. For instance, you could think of your favorite movie (Braveheart, Princess Bride, Dungeons & Dragons, LadyHawke, Labyrinth) and make that the basis for your adventure. have fun!
oh and a theme music/soundtrack from one of the movies above wouldn't be bad either.
2006-07-22 17:47:40
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answer #2
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answered by Anonymous
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All you may want to do to reply to that question, is bypass to Gencon, or atleast seem on the information superhighway web site, and be conscious the %. of the shape. you'll see the scope of what number of people play the game, it has even now develop right into somewhat extra prominent in hollywood, as a results of some stars that admit taking section in the game.Its has grown from leaps and limits it continuously haves its sessions, way it style of appears like you cant discover gamers,..yet then immediately once you swap the nook, wearing a D&D conference t-blouse,..you listen the voice, from some one,..hi do you play?
2016-10-15 01:35:07
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answer #3
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answered by shoe 4
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I believe you either have to buy the adventures and maps separately or create them yourself. Your players, if they're new to the game, might also want to have Player Handbooks. And don't forget the dice!
2006-07-21 13:07:11
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answer #4
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answered by Danaerys 5
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