I do have some.
Generally you have to keep making poking moves ( fast moves that are almost always guaranteed to hit.) Mix in some launchers or counter hits to start juggles and pressure the opponent by making mix-up moves( combos or single hit moves that can hit low or mid) so your opponent becomes confused where you'll hit next.
As Steve, for poking moves try:
1. square, sqaure, triangle
2. d/f+square, triangle or
( after d/f+ square ) triangle, triangle or triangle, square
3. triangle, triangle
For juggles:
1. d/f+triangle, X, Square, square, f+triangle, square,(immediately hold back), square( still holding back ), X+O, triangle
2. f+O, triangle, d/f+1,2,1,f+2,1(hold back),square(still holding back), X+O, triangle
3. counter hit with b+square,( hold back quickly)square,square,square_square,square,square,triangle.
For mix-up:
1. square,triangle,square,triangle and confuse your opponent with square,triangle,square,d+triangle
2. X+O,triangle can confuse your opponent with X+O, d+triangle
3. X+O, up(or down),square can confuse him with X+O,up(or down),d+square . Do this when your opponent is farther than when using number two or confuse your opponent by slightly delaying your attack from number two by making the second spin here in number 3.
Get-up game with Steve:
Whenever your opponent is down and near you use d/b+triangle.
When he is lying farther, X+O, up(or down), d+square.
Steve's spin will be quick enough to catch your opponent who rolls sideways,forwards or backwards or when he intends to rise attack you.
One-combo Death Move by Steve
When your opponent is next to a wall( his/her back to the wall) do:
f+square+triangle, d,d/b,b,f+triangle, square+triangle,square,square,square,triangle.
Easy to do and guaranteed to finish your opponent's lifebar. The drawback is it's hard to do in a real game.
2006-07-19 01:36:09
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answer #3
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answered by firefox 2
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