here it is (It's not gin rummy it's Just basic rummy)
Each player draws a card. The player with the lowest card deals first. The deal then proceeds clockwise. The player on the dealer's right cuts (this is optional).
In two player rummy, each player gets ten (10) cards. Starting with the player to the dealer's left, cards are dealt clockwise, face down, one at a time. The dealer then puts the rest of the deck, face down, between the players. This forms the stock. A single card is then drawn and placed face up next to the stock. This is called the discard pile.
In three or four player games, seven (7) cards are dealt to each player. Five or six players may also play, in which case each player receives six (6) cards.
Play begins with the player on the dealer's left and proceeds clockwise. Each player draws a card from the stock or the discard pile. The player may then meld or lay off, which are both optional, before discarding
If a player has three or more cards of the same suit in a sequence (called a sequence or a run), they may meld by laying these cards, face up, in front of them. Likewise, if they have at least three of the same value, they may meld a group (also called a set or a book). Melding is optional. A player may choose, for reasons of strategy, not to meld on a particular turn. The most important reason is to be able to declare "Rummy" later in the game.A player may also choose to "lay off" some cards on an existing meld. This means that if a player can add to a sequence or a group that is in front of them or any of the other players, they may do so. For example: if another player had a sequence consisting of 3, 4, and 5 of hearts in front of them, the player would be able to add any of the following: 2 of hearts, ace and 2 of hearts, 6 of hearts, and so on, thereby continuing the sequence.
Finally, after any melds or lay offs, the player must discard a single card to the discard pile, face up. The only condition is that it not be the card that they drew from the discard pile on the same turn. They may, however, return it on the next turn. In addition, if they drew from the stock instead of the discard pile, they are allowed to return that card in the same turn. In this way, the discard pile changes every turn
If, while playing, the stock runs out, the next player may choose to draw from the discard pile or to turn the discard pile over to form a new stock. The discard pile is not shuffled in the process. After forming the new stock, the top card is drawn to form the new discard pile, just like after the deal.
When a player has gotten rid of all of their cards, they win the hand. There are two variations. Either the player must discard the last remaining card in their hand on the last turn, or they need not. Playing with this rule makes ending a hand slightly more difficult.
For example, if a player had the 7 and 9 of diamonds, and they drew the 8 of diamonds (forming a sequence), then they would not be able to go out if playing with the discard rule variation (because they would not have enough cards to meld as a sequence if they had to keep one for the discard).
If a player is able to meld all of their cards at once, they may say "Rummy" on their turn and go out. To declare Rummy, a player must not have melded or laid off any cards prior during the hand. If playing with the discard rule, they must also discard after melding. Playing for Rummy is more risky, but it carries the reward of double the scoreAfter a player goes out, the hand ends, and the players count up their cards. Any cards left in each player's hand are counted up and added to the winner's score. Aces count as one, face cards count as 10, and the rest have their face value. If a player has declared Rummy, then this score is doubled
As for variations to the basic game, the most important is whether or not a player must discard on going out.
Watching which cards are discarded is important to knowing what kind of hand your opponent may have. As cards are melded, the picture becomes clearer. A player may choose not to discard a card that might be advantageous to their opponent. Likewise, a player may decide to discard something that would be misleading to how their opponent might view their hand.
If a player is dealt a good hand, they may consider going for Rummy. This is risky, however. If another player is able to go out first, then the player trying for Rummy will add a punishing lead to the winner's score.
There are a large number of games derived from Rummy--the most popular being Gin Rummy.
Gin rummy
Contract rummy
Liverpool Rummy
Robbers' rummy
2006-07-02 14:59:07
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answer #1
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answered by msnmlls 3
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GIN RUMMY:
Gin is played with a standard 52-card pack of playing cards. Aces are played only as low; the ranking from low-to-high is A-2-3-4-5-6-7-8-9-10-J-Q-K.
Steps:
1. Deal 10 cards each to the other player and yourself.
2. Place the remaining cards in a stack between the two players.
3. Organize your hand into complete or partial "melds." A meld is a set of three or four cards of the same value (three aces, four kings and so on) or three or more sequential cards of the same suit (five, six and seven of clubs, for example).
4. Take turns with the other player, taking either the top card from the deck or from the discard pile and discarding to the discard pile.
5. Award points at the end of each hand when one player knocks or calls "Gin."
6. End the game when one player reaches 100 points. At this point, the player with 100 points gets a 100-point bonus for winning, and each player receives 25 points for each hand he or she won.
7. Tally the points and declare the winner - the player with the most points after all bonuses have been added in.
The Turn
Steps:
1. Draw a card from either the deck or the discard pile. If you're making the first draw of the game, you may only take from the deck.
2. Try to integrate your drawn card into one of the melds you're building.
3. Select a card from your hand that isn't now and probably won't become part of a meld.
4. Discard this card faceup on the discard pile.
Tips:
Discard cards of high value to decrease your "deadwood." Deadwood is the total point value of all your cards that aren't part of melds. Face cards are each worth 10 points, aces are each worth 1 point and the other cards have point values equal to their numerical values.
Knocking
Steps:
1. Knock when you have fewer than 10 points in deadwood by knocking on the table and laying down your hand faceup.
2. Add up your total deadwood.
3. Have your opponent lay down his or her hand.
4. Separate your opponent's deadwood from his or her complete melds.
5. Remove from your opponent's deadwood any cards that can be integrated into any of your complete melds.
6. Add up your opponent's total remaining deadwood.
7. Subtract your deadwood from your opponent's deadwood.
8. Record this difference as your score for this hand.
9. Gather the cards, shuffle them and deal a new hand.
Tips:
If you have 0 points of deadwood, you may call "Gin" and lay your hand down. In this case, you score a 25-point bonus in addition to the points you would normally receive for your opponent's deadwood.
If you knock and your opponent has less deadwood than you, you score no points. Instead, your opponent scores a number of points equal to the difference between his deadwood and yours, as well as a 25-point bonus. This is called "undercutting."
2006-07-02 20:22:46
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answer #6
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answered by Anonymous
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