"Buffering" is the process of putting data into memory whenever it cannot be displayed or shown immediately. For example, when you type characters in a command line interface or even in a regular window, if the computer is too busy to process the text, it will be put into a buffer of a certain length in memory. When the computer has the CPU free to process the text, it takes what's in the buffer and processes it. In fact, most text is buffered; the operations take place on such a fast micro level that it's not evident to the human eye.
In the case of media player, it likely is assembling the sound and video data into playable blocks of a set format. If the next "block" has not been downloaded, then media player has to "buffer" it until it receives all of the data in the next block. Does that make sense? I hope it helps.
2006-06-26 09:25:33
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answer #1
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answered by Ryan E 3
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Buffering refers to the practice of downloading enough of the video or audio to start playing before the download is complete.. but while it is playing the download continues at such a rate that the music/video will not be broken by the connection speed... maybe by interruptions in the service speed will cause it to pause and fill the buffer again
It is like having a bucket wtih a hole in it... and you are filling it with a small hose to pour out a certain amount of water... the hole leaking out water is larger than the hose giving water.. but if you start filling the bucket until a certain point (say for example 3/4 full) then start the water leaking by pulling out a plug... you will be able to pour out 1-1/2 bucketfulls of water in a continuous stream from the hole (because you only need to fill in 3/4 bucket in the time it takes for the whole bucket and half to pour out.
2006-06-26 09:27:00
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answer #2
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answered by ♥Tom♥ 6
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buffering is the term used to describe the way Windows Media Player pauses to load segment of the video clip into the memory in order to "catch up". Because the video clip is a streaming type(live webcast, for example), the Media Player needs to periodically pause the video to store more data.
Dial-up modem, unfortunately, are very slow in today's world. We now use ADSL, DSL or cable modem because they are faster and can carry more data.
2006-06-26 11:09:53
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answer #3
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answered by pspman64 3
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i think it is wast to try buffering on windows media player bcs. it will be verrrrrrrrrrrrrrrry slow in a dialup modem
2006-06-26 09:24:10
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answer #4
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answered by Anonymous
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The Internet on the phone line is pulses of DC.The file enters your computer as pulses of DC and plays.Buffering shouldn't be.The file should just play.I don't like buffering here and I'm seeing it as hacker activity.The file should play in real time like a Television broadcast.With downloading the file is recorded to the hard drive then played.Real time file transfer is called streaming.With your computer on the Internet you start up their DVD."WE can't mass produce because of this hacker!"
2006-06-26 09:26:30
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answer #5
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answered by Balthor 5
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Buffering is a manner of downloading a factor of the video formerly you commence seeing it. this might avert the action picture or music from having gaps in it whilst you play it. the assumption is that the buffer will assist you to get carry of quicker than your participant can play. good success
2016-12-08 12:52:28
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answer #6
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answered by ? 4
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buffering on dialup usually means your connection speed is toooo slow to capture streamimg audio
2006-06-26 09:22:44
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answer #7
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answered by Anonymous
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well what happens is your machine takes chunks of data from the webiste, and when it has all the chunks of data it plays the file from your machine.
since with broadband you stream it doesnt take chunks as i said
hope this helps.
2006-06-26 09:25:33
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answer #8
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answered by Paultech 7
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