There is a general principle involved here. n! is originally defined as the product of all intgers from 1 to n. Since 0! is not defined you can define it any way you want, although it is probably a good idea to define 0! = 1.
Being greedy I could define factorial on the fractions. The original definition is not much help with 2/3! Someone has done this and called it the gamma function.
We define a^n (n is a positive integer) as multiplying a times itself n times.
but what does a ^1/2 mean. I can't multiply 'a' times itself a half of a time; it's not defined. So I define it using roots and integral powers.
n x m is defined as adding m to itself n times.
But what about 3/2 x m? Can I add m to itself 1 and 1/2 times?
I fix this uncertainty by defining what it means to multiply a rational number times an integer.
What about a > 0 and a^pi? I defined a^(n/m) as (a^1/m)^n, that is in terms of roots and powers.
But pi isn't a fraction. Not to worry, it's eventually defined.
Some of these these things are discussed at
mathematicsteacher.org
There is also a link to "The Calculus: An Opinion" where these are mentioned also.
2006-06-16 13:49:17
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answer #1
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answered by Jeffrey D 2
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The formula for choosing k items from n things is:
n!/k!(n-k)!.
For example, the number of handshakes when everyone in a group of 5 people shakes hands is:
n = 5 (Five people)
k = 2 (2 People per handshake)
Hence,
5!/(2! 3!) = 10.
However, if there were only 2 people and everybody shakes hands with everybody else, there is only one handshake.
n = 2 (2 people)
k = 2 (2 people per handshake)
We get,
2! / (2! 0!) = 1
So, clearly 0! has to be 1.
Hence, we have to define 0! = 1.
2006-06-16 16:32:34
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answer #2
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answered by ideaquest 7
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0! = 1
as an instance of the convention that the product of no numbers at all is 1. This fact for factorials is useful, because the recursive relation (n + 1)! = n! × (n + 1) works for n = 0, and
this definition makes many identities in combinatorics valid for zero sizes.
2006-06-16 13:23:23
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answer #3
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answered by fawkesfire13 2
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You know n!(Factorial) = n+1^1/2.
So, 0!= 0+1^1/2=1
2006-06-16 19:17:19
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answer #4
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answered by Newton 1
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In permutation/combination problems 0! has to be =1.
If you have N items (such as 52 cards in a deck) and you remove x items(5 cards for a poker hand) and the order that they were removed does not matter(5 cards in a poker hand can be dealt in any order) you can calculate the number of possible outcomes(number of possible hands)
Possible outcomes = N!/( (x!)*(N-x)! )
so there are (52!)/ (5!*47!) = 2,598,960 possible poker hands.
But if you deal the entire deck, there is only 1 possible way to do this.
52!/( 52!*0!) becomes 1/(1*0!) = 1/0!
Number of possible ways to deal 52 cards = 1.
So 1 = 1/0!
solving for 0! gives 0! =1
2006-06-16 16:16:48
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answer #5
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answered by PC_Load_Letter 4
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Check now.
k!* (k+1) = (k+1)!
=>
0! 1 = 1! = 1
0! = 1
2006-06-16 14:04:04
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answer #6
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answered by Atul S V 2
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It is a definition. You should not think of it as a pattern. It was defined this way in order to make many mathematical formulas easier to create without having to consider the case of one of the variables being 0.
2006-06-17 15:04:58
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answer #7
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answered by Stochastic 2
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My math teacher told us to think about it w/ ice cream cones. He said, "How many different arrangements are there of n flavors in an ice cream cone?" So if n = 3, there would be 3! = 6 permutations. If n=0, there is only ONE possibility that would work: a cone with no scoops of ice cream in it.
2006-06-16 18:25:13
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answer #8
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answered by Pendejo 2
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In mathematics, an empty product, or nullary product, is the result of multiplying no numbers. Its numerical value is 1, the multiplicative identity, just as the empty sum — the sum of no numbers — is zero, or the additive identity
2006-06-16 13:27:07
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answer #9
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answered by FatGuy 6
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The ! next to the zero would have to be a 1
2006-06-16 13:21:27
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answer #10
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answered by Angel 2
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