ANSWER MY QUESTION ABOUT HADES PLZ
End of the World
Talking numbers just for a moment, it's best to hit End of the World around Level 50, or just a bit more. If the party needs some toughening up, go fight in Traverse Town or the Coliseum, where the Hades Cup is now underway. If you think you're ready, fly to the warp point beyond Hollow Bastion and get ready for some long, long battles.
After the brief bit of reminiscing from Sora, go through the rocks here in Gate to the Dark and kill Heartless on the way -- these guys are unmercifully tough, so be very careful. Doesn't look like there's anything to walk on, but the nothingness is in fact quite substantial. The floating islands are your pointers here -- they're aimed in the right direction to follow. Clear the chests along the way if you want, since while some contain battles, others have vital items. If you can believe it, there's actually a Behemoth in a chest over here, although it's easier to kill than the last one.
Continue going forward to the glowing crater, which is surrounded by six rocks, Stonehenge style. Battle another Behemoth to gain entry, and then stop to take stock.
In this next area, the Giant Crevasse, there are items and enemies everywhere. Use Glide to drop down from ledge to ledge, clearing chests and killing Heartless, until you reach the bottom, which is veined with glowing light. See the big crater over there? Hop in.
Now you're in what looks like a big mouth. Go to the blue light on the other side, to be transported to another mouth. Yes, you guessed it, this is one of those old fight-every-boss-again things. Each level has a treasure chest, so find those before exiting. The first step is Traverse Town, full of Soldiers and Large Bodies. Whack the bad guys and leave by the exit. The next blue light leads to Wonderland, with Heartless wizards. Then, we're off to the Coliseum, with Defenders and gargoyles. Last on the first ring of worlds is Deep Jungle, with lots of monkeys.
Next up is Agrabah, Fat Bandits and swordsmen. Incidentally, none of these battles should be much of a challenge, which is part of what makes this little sequence so annoying. Brush up your swimming skills for another trip to Atlantica, where there are lots of Jellyfish to kill. Third to last is a trip back to Oogie's roulette wheel, which if nothing else is a cool showcase of the Halloweentown character designs once more. Second to last is Neverland, down in that confusing hold again. Go up the ladder and into the open doors to explore and fight, but the exit is down on the bottom of the hold, a door with a small slit in it. Last of all, with an oddly green column of light, is the Hundred Aker Wood, with one last save point. No fighting here.
The very last column, fiery in color, leads to a dark hallway full of Heartless. Whack them and go through the door, where there stands an infernal machine. Examine it, then go back out through the void, being prepared for a fight. Drop down the hole to do battle.
BOSS: Gargoyle
The party is flying here, a la Wonderland or Atlantica. The strategy here is a lot like Ursula -- fly around to the back of his head and slam away. When he rears back or leans forward, those are signs of his big attacks, so pull out of range when that happens. The worst is when leans forward and the mountain erupts. Avoid that by pulling out to very long range. Knock his health into the green and he'll launch some homing energy balls, but the strategy remains the same at that point -- it's surprising how easy his attacks are to avoid from back behind his head. After this fight, the party gets the Superglide ability.
After taking out the Gargoyle, fly into the Crater and work your way downward to a spot where a light shines from the ground. Keep going forward through the passageways, following each lighted spot. More nasty enemies await here, including the umpteenth Behemoth, so slug through that in an attempt to reach the Heartless symbol at the far end of the passage. Enemies will continuously spawn here, but you may notice that the symbol breaks down as more and more of the Heartless die. Thus, keep slamming at the Heartless until the symbol collapses entirely.
Ready for some miserable boss fights? Then enter the Heartless symbol, and proceed from there to the door to the Secret Place. The final battle with Ansem is here.
BOSS: Ansem
This first fight is a basic physical encounter. Slug away at Ansem while he's relatively dormant in the early going. The tricky part is when he sends his familiar to latch onto Sora. When that happens, don't try to hit Attack while the menu says Freeze -- that will damage Sora considerably. Instead, cure Sora while the familiar leeches his HP and keep bashing away at Ansem.
BOSS: Darkside
Same old, same old. He's tougher now, but not by a substantial margin. Again, bash away at his hands and head to take him down. Before this battle, use the respite to re-equip items and abilities if necessary, since Sora will be going it alone (without Donald's curative ability in particular).
BOSS: Ansem Again
Like before, except Sora has to go this one alone. Curative items are therefore a must -- Elixirs in particular. While the last Ansem fight was a slugfest, this one requires patience, like the second Riku battle. Go on the defensive when Ansem's familiar guards him or latches onto Sora, and use the Glide ability to stay out of harm's way when Ansem hurtles around the arena. When the familiar starts leeching Sora, Ansem will protect himself with a force field, but it's actually possible to bust through that with the Ragnarok combo attack. Try that for big damage. Late in the battle, the familiar will separate again and burst out of the ground with blasts of dark energy. As when fighting Cerberus' similar attack, use Dodge Roll to escape those attacks.
BOSS: Ansem Part III
Holy cow. Sora is still alone here, and the opposition is still plenty stiff. This is a more complex version of the Ursula or Gargoyle battles. The core strategy is still the same -- fly around and swing from behind -- but Ansem moves around a lot more, and has a nastier close-in attack. Pull away a bit when he twirls his blades around, and change altitude to avoid the occasional strikes from his orbiting lasers. Occasionally, HP globs will appear to heal Sora if you kill the small orbiting nasties, so this is one of the only battles where Treasure Magnet is a useful skill.
BOSS: Nowhere Place
Sora appears in a small void full of Shadows. Kill those guys to grab HP globs and the odd extra item. Once they're beaten, a glowing ball will appear. Kill that to escape.
BOSS: Cannons
Back on Ansem's giant ship, the next targets acn be discerned with the lock-on. Sora has to kill the large and small energy cannons on the ribs of the ship -- the little blue-purple things. These drop HP and MP globs as they go, so it shouldn't be hard to keep Sora in shape during this battle. Avoid the orbiting lasers the same as in the Endless Abyss battle.
Now, fly into the Portal of Darkness, the swirling mass of colors in front of the head of the ship.
BOSS: Nowhere Place II
The enemies are tougher here, but otherwise, it's the same as in the last battle of this sort, and you have Goofy to help. Use the lock-on to find a target if it's invisible against the dark background. In the end, kill the symbol that appears to escape.
BOSS: Big Ugly Face
This guy has a lot of attacks, but truth be told he's not actually that difficult. He offers enough opportunity to bash away at his face that Sora can hammer him for some damage, fly to the periphery, heal up with Curaga, and go back for some more. Use Aero for defense, and spend an item on MP if it's absolutely necessary. Just keep a close eye on Sora's HP and keep him healed up at all times.
Once he's beaten, fly into his mouth to rescue Donald.
BOSS: Nowhere Place III
This is the last of these battles in the void, and the toughest. Donald is back, though, and his curative abilities should be much appreciated. Once again, whack all the enemies and destroy the symbol to escape.
BOSS: Ship's Core
The shields are down, so now it's time to finish this one by smashing the core. This battle can be an awful lot easier, however, if you destroy the cannons located at various points around the ship. Use the lock-on to find them and take them out methodically. Then smash the blobby core with combos -- shouldn't be any trouble at all.
BOSS: Ansem Part 4, The Revenge
This one is almost exactly like the last battle with Ansem, but now you have Donald and Goofy to help out. Most of Ansem's attacks are the same, so employ a similar strategy to avoid his hand-to-hand attacks and orbiting lasers. He can curse Sora with an effect similar to the familiar's strike in the second battle. If that happens, retire to the periphery and heal up.
Once Ansem goes down, enjoy the ending. Pretty stiff challenge for a Disney game, huh? You should find the reward worth the effort, though. In particular, watch the credits for some cute reunion scenes. Now, hit the Secrets section to see everything you've missed!
2006-06-10 11:50:46
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answer #1
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answered by nine in the afternoon 4
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